My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Witch Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Flying Machine Witch Lumberjack Night Witch
Zap
Royal Giant Flying Machine Witch Night Witch
Barbarian Barrel
Witch Lumberjack Night Witch
The Log
Royal Giant Witch Lumberjack
Earthquake
Witch
Arrows
Flying Machine Witch Night Witch
Royal Delivery
Flying Machine Witch Lumberjack Night Witch
Fireball
Flying Machine Witch Lumberjack Night Witch
Poison
Flying Machine Witch Night Witch
Lightning
Witch Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Flying Machine Lumberjack Night Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Flying Machine Witch The Log Lumberjack Night Witch
Royal Giant
Fireball Zap Flying Machine Witch The Log Lumberjack Night Witch
Fireball
Zap Royal Giant The Log
Flying Machine
Zap Royal Giant Lumberjack
Witch
Zap Royal Giant Lumberjack
The Log
Zap Royal Giant Fireball Lumberjack
Lumberjack
Zap Royal Giant Flying Machine Witch The Log Night Witch
Night Witch
Zap Royal Giant Lumberjack

Defense Synergies 2 12

Zap
Fireball Flying Machine Witch The Log Lumberjack Night Witch
Royal Giant
Fireball
Zap The Log Lumberjack
Flying Machine
Zap The Log Lumberjack
Witch
Zap The Log Lumberjack
The Log
Fireball Zap Flying Machine Witch Lumberjack Night Witch
Lumberjack
Zap Fireball Flying Machine Witch The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine The Log
Lumberjack Zap Flying Machine Witch The Log Night Witch
Witch Lumberjack Night Witch
Witch Lumberjack Night Witch
Fireball The Log Lumberjack
Fireball The Log Zap Flying Machine Lumberjack Night Witch
Zap Fireball Flying Machine Witch Night Witch
Zap Fireball Flying Machine The Log
Witch Lumberjack Night Witch
Lumberjack Night Witch
Witch Zap Fireball Flying Machine The Log Lumberjack Night Witch
Zap Fireball Flying Machine Witch Night Witch
Lumberjack Night Witch Zap Fireball Flying Machine Witch The Log
Fireball Zap Witch The Log Lumberjack Night Witch
Lumberjack
Zap Fireball The Log Lumberjack
Fireball Witch Lumberjack Night Witch
Fireball Zap Flying Machine Witch The Log Lumberjack Night Witch
Zap Witch The Log Fireball Flying Machine Lumberjack
Lumberjack
Fireball Flying Machine Witch The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch
Fireball Zap Flying Machine The Log Lumberjack
Lumberjack Zap Witch The Log
Lumberjack Zap Fireball The Log Night Witch
Witch Lumberjack Night Witch
Fireball Zap Flying Machine Witch
Fireball Flying Machine Witch Lumberjack Night Witch
Lumberjack
Zap Fireball Flying Machine Witch The Log
Witch
Flying Machine Witch Lumberjack
Zap Fireball The Log
Fireball Witch Lumberjack Night Witch
Fireball Flying Machine Witch
Witch Zap Fireball Flying Machine The Log Lumberjack Night Witch
Zap Fireball Flying Machine Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Zap Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Zap The Log
Fireball Zap Flying Machine Witch
Flying Machine Witch The Log
Fireball The Log Zap Flying Machine
Fireball The Log Zap Flying Machine
Fireball Lumberjack Night Witch
Zap Fireball Flying Machine The Log
Fireball Zap Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine Witch The Log
Fireball Flying Machine The Log
Fireball
Night Witch
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine Witch The Log
Fireball The Log Night Witch
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Flying Machine Witch
Fireball Zap Flying Machine Witch The Log
Fireball Zap The Log
Zap Fireball Flying Machine Witch Night Witch
Zap Fireball Flying Machine Witch
Fireball Night Witch
Zap Fireball The Log Night Witch
Zap Fireball
Fireball The Log
Zap Fireball Flying Machine Witch Night Witch
Fireball Zap Flying Machine Witch
The Log Fireball
Fireball Flying Machine Lumberjack
The Log Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Witch The Log
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch The Log

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