My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin
Zap
Royal Giant Dart Goblin
Barbarian Barrel
Dart Goblin Wizard Electro Wizard
The Log
Royal Giant Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Wizard Electro Wizard
Poison
Dart Goblin Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Electro Wizard Wizard Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Dart Goblin Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Royal Giant Dart Goblin The Log
Royal Giant
Dart Goblin Zap Wizard Rocket The Log Electro Wizard
Dart Goblin
Royal Giant Zap P.E.K.K.A The Log
Wizard
Royal Giant P.E.K.K.A
Rocket
Royal Giant
P.E.K.K.A
Zap Electro Wizard Dart Goblin Wizard The Log
The Log
Zap Royal Giant Dart Goblin P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Royal Giant

Defense Synergies 2 12

Zap
Electro Wizard Dart Goblin P.E.K.K.A The Log
Royal Giant
Dart Goblin
Zap P.E.K.K.A The Log Electro Wizard
Wizard
P.E.K.K.A The Log Electro Wizard
Rocket
The Log
P.E.K.K.A
The Log Zap Dart Goblin Wizard Electro Wizard
The Log
P.E.K.K.A Zap Dart Goblin Wizard Rocket Electro Wizard
Electro Wizard
Zap Dart Goblin Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Wizard The Log Electro Wizard
P.E.K.K.A Zap Dart Goblin The Log Electro Wizard
Rocket P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Rocket P.E.K.K.A The Log
The Log Zap Dart Goblin Electro Wizard
Dart Goblin Rocket Electro Wizard Zap Wizard
Rocket Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Wizard The Log
Zap Dart Goblin Wizard Electro Wizard
P.E.K.K.A Zap Wizard Rocket The Log Electro Wizard
Wizard Rocket Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Zap P.E.K.K.A The Log Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Zap Dart Goblin Wizard The Log Electro Wizard
Zap Wizard The Log Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Dart Goblin P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Rocket The Log
P.E.K.K.A Zap Rocket The Log Electro Wizard
Rocket P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Wizard Rocket Zap Dart Goblin Electro Wizard
Rocket P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
Rocket P.E.K.K.A Zap The Log Electro Wizard
Rocket P.E.K.K.A Wizard
Wizard Dart Goblin
Electro Wizard Zap Dart Goblin Rocket P.E.K.K.A The Log
Zap Dart Goblin Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket The Log
Zap Dart Goblin The Log Electro Wizard
Rocket Dart Goblin The Log
Dart Goblin Rocket The Log
Wizard Rocket Zap The Log
Wizard Zap Dart Goblin Rocket
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Rocket Electro Wizard
Rocket Zap Dart Goblin Wizard The Log Electro Wizard
Zap Dart Goblin Wizard Rocket
Rocket Dart Goblin The Log
Dart Goblin Rocket
Zap Dart Goblin The Log
Rocket Zap Dart Goblin Wizard The Log
Dart Goblin Wizard Rocket The Log
Rocket
Rocket
Rocket Zap Dart Goblin Wizard The Log Electro Wizard
Rocket Zap Dart Goblin Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Zap The Log
Zap The Log Wizard
The Log Zap Dart Goblin Wizard Electro Wizard
Zap Wizard The Log
Rocket Zap Dart Goblin The Log
Zap Dart Goblin Wizard Electro Wizard
Zap Rocket Electro Wizard Dart Goblin Wizard
Zap Dart Goblin Wizard Rocket The Log
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard The Log
Zap Electro Wizard Dart Goblin Rocket
Rocket Zap Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Wizard Rocket Electro Wizard
The Log Zap Dart Goblin Wizard
Rocket Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Rocket The Log Electro Wizard
Zap Dart Goblin Rocket Electro Wizard
Zap Dart Goblin Rocket The Log Electro Wizard

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