My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Miner
Giant Snowball
Minions Barbarians Balloon Miner
Zap
Minions Balloon
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Balloon P.E.K.K.A Miner
Fireball
Minions Barbarians Wizard Elixir Collector Balloon
Poison
Minions Barbarians Wizard Elixir Collector Balloon
Lightning
Wizard Elixir Collector Balloon
Rocket
Barbarians Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Barbarians Wizard Balloon Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Miner Barbarians

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Miner Minions
Minions
Miner Zap Balloon P.E.K.K.A
Barbarians
Balloon
Wizard
Balloon P.E.K.K.A Miner
Elixir Collector
Balloon
Zap Miner Minions Barbarians Wizard
P.E.K.K.A
Zap Minions Wizard
Miner
Zap Minions Balloon Wizard

Defense Synergies 0 6

Zap
Minions Barbarians P.E.K.K.A Miner
Minions
Zap P.E.K.K.A
Barbarians
Zap
Wizard
P.E.K.K.A
Elixir Collector
Balloon
P.E.K.K.A
Zap Minions Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians P.E.K.K.A Zap Minions
Barbarians P.E.K.K.A Minions
Barbarians P.E.K.K.A Minions
Barbarians P.E.K.K.A
Zap Minions
Minions Zap Wizard
Zap Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Minions
Barbarians Miner
Minions Barbarians Zap Wizard
Minions Zap Wizard
Barbarians P.E.K.K.A Zap Minions Wizard
Wizard Zap Minions Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Zap P.E.K.K.A
Barbarians Wizard Minions P.E.K.K.A
Zap Minions Barbarians Wizard
Zap Wizard Minions Barbarians
Barbarians P.E.K.K.A
Wizard Minions Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Wizard Miner
Barbarians P.E.K.K.A Zap Minions
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A
Wizard Zap Minions
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Zap Minions P.E.K.K.A
Minions Zap Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Barbarians
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Miner Zap Wizard
Minions
Miner Zap Wizard
Zap Wizard
Miner
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Wizard Miner
Minions
Wizard
Zap Barbarians
Zap Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard Miner
Zap
P.E.K.K.A
Wizard
Zap Minions Barbarians
Zap Wizard
Miner Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions
Zap
Zap Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: