My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Zappies Witch X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers X-Bow Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Wall Breakers
Giant Snowball
Skeletons Royal Recruits Zappies Wall Breakers Witch Princess
Zap
Skeletons Zappies Wall Breakers Witch X-Bow Princess
Barbarian Barrel
Skeletons Royal Recruits Zappies Wall Breakers Witch X-Bow Princess
The Log
Skeletons Royal Recruits Zappies Wall Breakers Witch X-Bow Princess
Earthquake
Skeletons Zappies Witch X-Bow
Arrows
Skeletons Royal Recruits Zappies Wall Breakers Witch Princess
Royal Delivery
Skeletons Royal Recruits Zappies Wall Breakers Witch Princess
Fireball
Zappies Wall Breakers Witch X-Bow Princess
Poison
Royal Recruits Zappies Witch X-Bow Princess
Lightning
Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Princess Zappies Witch X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
X-Bow Royal Recruits Zappies Wall Breakers Witch Princess
Royal Recruits
Zap Zappies Wall Breakers Princess
Zappies
Zap Royal Recruits Wall Breakers
Wall Breakers
Zap Royal Recruits Zappies Princess
Witch
Zap
X-Bow
Zap
Princess
Zap Royal Recruits Wall Breakers

Defense Synergies 1 9

Skeletons
X-Bow Zap Zappies Witch Princess
Zap
Skeletons Zappies Witch X-Bow Princess
Royal Recruits
Princess
Zappies
Skeletons Zap
Wall Breakers
Witch
Skeletons Zap
X-Bow
Skeletons Zap
Princess
Skeletons Zap Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Zappies X-Bow
Skeletons Zap Royal Recruits Zappies Witch X-Bow
Witch Skeletons Royal Recruits Zappies
Royal Recruits Witch Skeletons Zappies
Royal Recruits X-Bow Princess
Skeletons Zap Zappies X-Bow
Zap Zappies Witch X-Bow Princess
Zap Royal Recruits X-Bow
Zappies Witch Skeletons Royal Recruits X-Bow Princess
Skeletons Royal Recruits Zappies
Witch Skeletons Zap Royal Recruits Zappies X-Bow Princess
Zap Zappies Witch Princess
Royal Recruits Skeletons Zap Zappies Witch X-Bow
Zap Royal Recruits Zappies Witch X-Bow Princess
Royal Recruits Zappies X-Bow
Zap Royal Recruits Zappies X-Bow
Skeletons Royal Recruits Zappies Witch X-Bow
Zap Royal Recruits Zappies Witch X-Bow
Zap Witch Royal Recruits Zappies Princess
Royal Recruits Zappies
Royal Recruits Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap Zappies Witch X-Bow
Zap X-Bow
Royal Recruits Zappies Skeletons Zap Witch
Royal Recruits Zap Zappies X-Bow
Royal Recruits Skeletons Zappies Witch
Skeletons Zap Zappies Witch Princess
Royal Recruits Skeletons Zappies Witch
Royal Recruits Zappies
Zap Royal Recruits Skeletons Zappies Witch X-Bow
Royal Recruits Witch Skeletons Zappies
Royal Recruits Zappies Witch
Royal Recruits Zap
Royal Recruits Skeletons Zappies Witch
Royal Recruits Zappies Witch Princess
Royal Recruits Zappies Witch Skeletons Zap X-Bow
Zap Royal Recruits Zappies Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits X-Bow
Zap X-Bow Princess
X-Bow
Royal Recruits
Zap
Zap Witch Princess
Witch Princess
X-Bow Zap Princess
Zap X-Bow
X-Bow
Zap Royal Recruits X-Bow Princess
Zap Princess
Princess
X-Bow Princess
Princess Zap X-Bow
X-Bow Zap Witch Princess
Royal Recruits X-Bow Princess
Zap X-Bow Princess
Zap Witch X-Bow Princess
X-Bow
Princess
X-Bow
Zap Royal Recruits X-Bow
Zap Witch Princess
Witch
X-Bow Zap Witch Princess
Zap Witch X-Bow Princess
Zap X-Bow
Zap Witch X-Bow Princess
Zap Zappies Witch
Zap X-Bow
Zap Zappies Princess
Princess
Zap Royal Recruits Zappies Witch X-Bow Princess
Zap Zappies Witch Princess
Princess
Zap Princess
Zap
Royal Recruits
Zap Royal Recruits Zappies Witch Princess
Zap Zappies Witch Princess
Zap Royal Recruits Witch X-Bow Princess

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