My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider Giant
Giant Snowball
Archers Minions Goblin Gang Barbarians Hog Rider Princess
Zap
Archers Minions Goblin Gang Princess
Barbarian Barrel
Archers Goblin Gang Barbarians Princess
The Log
Archers Goblin Gang Barbarians Hog Rider Princess
Earthquake
Archers Goblin Gang Barbarians Hog Rider
Arrows
Archers Minions Goblin Gang Princess
Royal Delivery
Archers Minions Goblin Gang Barbarians Hog Rider Princess
Fireball
Archers Minions Goblin Gang Barbarians Hog Rider Princess
Poison
Archers Minions Goblin Gang Barbarians Princess
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Princess Hog Rider Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Archers Minions Princess
Archers
Zap Hog Rider Giant
Minions
Hog Rider Giant Zap
Goblin Gang
Hog Rider Giant Princess
Barbarians
Hog Rider
Hog Rider
Zap Minions Goblin Gang Archers Barbarians Giant Princess
Giant
Zap Minions Archers Goblin Gang Hog Rider Princess
Princess
Zap Goblin Gang Hog Rider Giant

Defense Synergies 0 9

Zap
Archers Minions Goblin Gang Barbarians Princess
Archers
Zap Minions Goblin Gang
Minions
Zap Archers
Goblin Gang
Zap Archers Barbarians Princess
Barbarians
Zap Goblin Gang
Hog Rider
Giant
Princess
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Zap Minions Goblin Gang
Goblin Gang Barbarians Archers Minions
Barbarians Minions Goblin Gang
Barbarians Princess
Goblin Gang Zap Archers Minions
Minions Zap Archers Goblin Gang Princess
Zap Barbarians
Barbarians Minions Goblin Gang Princess
Goblin Gang Archers Barbarians
Archers Minions Goblin Gang Barbarians Zap Princess
Minions Zap Archers Goblin Gang Princess
Barbarians Zap Minions Goblin Gang
Zap Minions Goblin Gang Barbarians Princess
Barbarians Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Minions Goblin Gang
Zap Archers Minions Goblin Gang Barbarians
Zap Archers Minions Barbarians Princess
Barbarians
Goblin Gang Archers Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers
Zap Archers Goblin Gang
Goblin Gang Barbarians Zap Minions
Goblin Gang Zap Barbarians
Barbarians Goblin Gang
Zap Archers Minions Goblin Gang Princess
Goblin Gang Archers Minions Barbarians
Barbarians
Zap Minions Barbarians
Goblin Gang Barbarians
Minions Barbarians
Zap Barbarians
Barbarians Goblin Gang
Archers Barbarians Princess
Goblin Gang Barbarians Zap Archers Minions
Minions Zap Archers Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Zap
Zap Minions Princess
Archers Princess
Zap Princess
Zap
Minions Goblin Gang
Zap Princess
Zap Archers Princess
Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Minions
Zap Archers Princess
Zap Princess
Minions
Princess
Zap Barbarians
Zap Princess
Zap Princess
Zap Princess
Zap
Zap Archers Princess
Zap Minions
Zap
Zap Princess
Princess
Zap Archers Minions Goblin Gang Barbarians Princess
Zap Archers Princess
Goblin Gang Princess
Zap Princess
Zap
Zap Minions Goblin Gang Princess
Zap Princess
Zap Princess

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