My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Prince
Giant Snowball
Minions
Zap
Minions Dark Prince Prince
Barbarian Barrel
Dark Prince
The Log
Dark Prince Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Dark Prince Prince P.E.K.K.A
Fireball
Minions
Poison
Minions
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tornado Dark Prince Poison Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tornado

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince P.E.K.K.A Minions Dark Prince Poison The Log
Minions
Zap Dark Prince Prince P.E.K.K.A
Tornado
Zap P.E.K.K.A Dark Prince Poison The Log
Dark Prince
Prince Zap Minions Tornado Poison
Poison
P.E.K.K.A Zap Tornado Dark Prince Prince The Log
Prince
Zap Dark Prince Minions Poison The Log
P.E.K.K.A
Zap Tornado Poison Minions The Log
The Log
Zap Tornado Poison Prince P.E.K.K.A

Defense Synergies 3 19

Zap
Minions Tornado Dark Prince Poison Prince P.E.K.K.A The Log
Minions
Zap Dark Prince Prince P.E.K.K.A The Log
Tornado
P.E.K.K.A Zap Dark Prince Poison Prince The Log
Dark Prince
Zap Minions Tornado Poison Prince The Log
Poison
Zap Tornado Dark Prince The Log
Prince
The Log Zap Minions Tornado Dark Prince
P.E.K.K.A
Tornado The Log Zap Minions
The Log
Prince P.E.K.K.A Zap Minions Tornado Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
P.E.K.K.A Zap Minions Dark Prince Prince The Log
Tornado Prince P.E.K.K.A Minions Dark Prince
Prince P.E.K.K.A Minions Dark Prince
Tornado Dark Prince Poison Prince P.E.K.K.A The Log
Tornado The Log Zap Minions Dark Prince
Minions Tornado Zap Poison
Zap Poison P.E.K.K.A The Log
P.E.K.K.A Minions Tornado Prince
Tornado Dark Prince Prince
Minions Poison Zap Tornado Dark Prince The Log
Minions Zap Tornado Poison
Prince P.E.K.K.A Zap Minions Dark Prince The Log
Zap Minions Tornado Dark Prince Poison Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Tornado Zap Prince P.E.K.K.A The Log
Minions Tornado Dark Prince Poison Prince P.E.K.K.A
Zap Minions Tornado Dark Prince Prince The Log
Zap Tornado Poison The Log Minions Dark Prince
P.E.K.K.A Tornado Prince
Dark Prince Minions Poison Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince P.E.K.K.A
Poison Zap Prince The Log
P.E.K.K.A Zap Minions Dark Prince Prince The Log
Dark Prince Prince P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Dark Prince Prince
Poison Zap Minions Tornado
Dark Prince Prince P.E.K.K.A Minions
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Minions Tornado Dark Prince Poison Prince The Log
P.E.K.K.A
P.E.K.K.A Minions Dark Prince Prince
P.E.K.K.A Zap Tornado Dark Prince Poison Prince The Log
Dark Prince Prince P.E.K.K.A
Zap Minions Tornado Dark Prince Poison Prince P.E.K.K.A The Log
Minions Poison Zap Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap Tornado The Log
Poison The Log
Dark Prince Poison Prince The Log
Poison Zap Dark Prince The Log
Poison Zap Minions Tornado
Tornado Poison The Log
Poison The Log Zap Tornado
Poison The Log Zap Tornado
Minions Tornado Poison Prince
Poison Zap Tornado Dark Prince Prince The Log
Poison Zap Tornado
Poison The Log
Minions Poison
Zap Poison Prince The Log
Zap Poison The Log
Poison The Log
Tornado Poison
Minions
Zap Dark Prince Poison Prince The Log
Zap Tornado Poison The Log
Minions Poison Prince The Log
Tornado Poison
Tornado Prince The Log
Zap Poison The Log
Zap Tornado Poison The Log Dark Prince
Poison The Log Zap Tornado
Zap Tornado Poison Prince The Log
Poison Zap Tornado The Log
Poison Zap Tornado
Zap Minions Poison
Poison Zap The Log
Zap Poison
P.E.K.K.A Prince
Poison The Log
Zap Minions Dark Prince Prince
Poison Zap Tornado
The Log
Poison Dark Prince Prince
The Log Zap Poison
Zap Tornado Poison
Dark Prince Prince P.E.K.K.A
Zap Minions Tornado Poison The Log
Zap Tornado Poison
Poison Zap Tornado Dark Prince Prince The Log

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