My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Lumberjack
Zap
Prince
Barbarian Barrel
Knight Valkyrie Wizard Lumberjack
The Log
Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard Prince Lumberjack
Fireball
Hog Rider Wizard Lumberjack
Poison
Wizard
Lightning
Knight Valkyrie Wizard Prince Lumberjack
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Valkyrie Hog Rider Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Valkyrie

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Knight Valkyrie Lumberjack
Knight
Hog Rider Zap Fireball Wizard Prince Lumberjack
Fireball
Zap Hog Rider Knight
Valkyrie
Hog Rider Prince Lumberjack Zap Wizard
Hog Rider
Zap Knight Fireball Valkyrie Wizard Prince Lumberjack
Wizard
Knight Valkyrie Hog Rider Prince Lumberjack
Prince
Zap Valkyrie Knight Hog Rider Wizard Lumberjack
Lumberjack
Valkyrie Zap Knight Hog Rider Wizard Prince

Defense Synergies 1 14

Zap
Fireball Knight Valkyrie Prince Lumberjack
Knight
Zap Fireball Wizard Lumberjack
Fireball
Zap Knight Valkyrie Lumberjack
Valkyrie
Zap Fireball Wizard Prince Lumberjack
Hog Rider
Wizard
Knight Valkyrie Prince Lumberjack
Prince
Zap Valkyrie Wizard
Lumberjack
Zap Knight Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Wizard
Lumberjack Zap Knight Valkyrie Prince
Prince Lumberjack Knight Valkyrie
Prince Lumberjack Knight Valkyrie
Fireball Valkyrie Prince Lumberjack
Fireball Zap Valkyrie Lumberjack
Zap Fireball Wizard
Zap Fireball Valkyrie
Prince Lumberjack
Knight Valkyrie Prince Lumberjack
Valkyrie Zap Knight Fireball Wizard Lumberjack
Zap Fireball Wizard
Prince Lumberjack Zap Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap Prince Lumberjack
Knight Prince Lumberjack
Zap Fireball Prince Lumberjack
Wizard Knight Fireball Valkyrie Prince Lumberjack
Fireball Zap Knight Valkyrie Wizard Prince Lumberjack
Zap Valkyrie Wizard Knight Fireball Lumberjack
Prince Lumberjack
Valkyrie Wizard Knight Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zap Fireball Prince
Fireball Zap Knight Valkyrie Wizard Prince Lumberjack
Lumberjack Zap Knight Valkyrie Prince
Valkyrie Prince Lumberjack Zap Knight Fireball
Knight Valkyrie Prince Lumberjack
Fireball Wizard Zap
Prince Knight Fireball Valkyrie Lumberjack
Knight Valkyrie Prince Lumberjack
Zap Knight Fireball Valkyrie Prince
Knight Valkyrie Prince Lumberjack
Zap Fireball Valkyrie Prince
Prince Knight Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie
Zap Knight Fireball Valkyrie Prince Lumberjack
Valkyrie Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap
Fireball
Knight Fireball Valkyrie Prince
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Prince Lumberjack
Zap Knight Fireball Valkyrie Wizard Prince
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Prince
Zap Fireball Valkyrie Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Fireball Prince
Fireball Zap Wizard
Fireball
Fireball Knight Valkyrie Wizard Prince Lumberjack
Zap Fireball Wizard
Zap Fireball
Prince
Zap Fireball
Zap Fireball
Zap Fireball Prince

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