My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Musketeer
Zap
Archers Minions
Barbarian Barrel
Archers Musketeer Electro Wizard
The Log
Archers Musketeer
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Musketeer Electro Wizard
Fireball
Archers Minions Musketeer Electro Wizard
Poison
Archers Minions Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Musketeer Poison Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Archers Minions Musketeer Poison The Log
Archers
Zap Giant
Minions
Giant Zap
Musketeer
Giant Zap The Log
Giant
Zap Minions Musketeer Poison Archers The Log Electro Wizard
Poison
Giant Zap The Log
The Log
Zap Musketeer Giant Poison
Electro Wizard
Zap Giant

Defense Synergies 2 15

Zap
Electro Wizard Archers Minions Musketeer Poison The Log
Archers
Zap Minions The Log Electro Wizard
Minions
Zap Archers Musketeer The Log Electro Wizard
Musketeer
The Log Zap Minions Electro Wizard
Giant
Poison
Zap The Log Electro Wizard
The Log
Musketeer Zap Archers Minions Poison Electro Wizard
Electro Wizard
Zap Archers Minions Musketeer Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log Electro Wizard
Zap Minions Musketeer The Log Electro Wizard
Archers Minions Musketeer Electro Wizard
Minions Musketeer Electro Wizard
Poison The Log
The Log Zap Archers Minions Musketeer Electro Wizard
Minions Musketeer Electro Wizard Zap Archers Poison
Zap Musketeer Poison The Log Electro Wizard
Minions Musketeer
Archers Musketeer Electro Wizard
Archers Minions Poison Electro Wizard Zap Musketeer The Log
Minions Musketeer Zap Archers Poison Electro Wizard
Zap Minions Musketeer The Log Electro Wizard
Zap Minions Poison The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Minions Musketeer Poison Electro Wizard
Zap Archers Minions Musketeer The Log Electro Wizard
Zap Poison The Log Archers Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Archers Minions Musketeer Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Electro Wizard
Poison Electro Wizard Zap Archers Musketeer The Log
Zap Minions Musketeer The Log Electro Wizard
Zap Musketeer The Log Electro Wizard
Musketeer
Poison Zap Archers Minions Musketeer Electro Wizard
Archers Minions Musketeer Electro Wizard
Zap Electro Wizard Minions Poison The Log
Musketeer
Minions Musketeer
Zap Poison The Log Electro Wizard
Archers Musketeer
Electro Wizard Zap Archers Minions Musketeer Poison The Log
Minions Poison Zap Archers Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Zap Musketeer The Log Electro Wizard
Poison The Log
Musketeer Poison The Log
Poison Zap The Log
Poison Zap Minions Musketeer
Archers Musketeer Poison The Log
Poison The Log Zap
Poison The Log Zap
Minions Musketeer Poison Electro Wizard
Poison Zap Musketeer The Log Electro Wizard
Poison Zap Archers Musketeer
Poison Musketeer The Log
Minions Musketeer Poison
Zap Musketeer Poison The Log
Zap Musketeer Poison The Log
Musketeer Poison The Log
Poison
Minions
Zap Archers Musketeer Poison The Log Electro Wizard
Zap Poison The Log
Minions Musketeer Poison The Log
Poison
Musketeer The Log
Zap Musketeer Poison The Log
Zap Poison The Log
Poison The Log Zap Musketeer Electro Wizard
Zap Musketeer Poison The Log
Poison Zap Musketeer The Log
Poison Zap Archers Musketeer Electro Wizard
Zap Electro Wizard Minions Musketeer Poison
Poison Zap Musketeer The Log
Zap Poison Electro Wizard
Poison The Log
Zap Electro Wizard Archers Minions Musketeer
Poison Zap Archers Musketeer Electro Wizard
The Log
Poison Musketeer Electro Wizard
The Log Zap Musketeer Poison
Zap Poison
Musketeer
Zap Minions Musketeer Poison The Log Electro Wizard
Zap Musketeer Poison Electro Wizard
Poison Zap Musketeer The Log Electro Wizard

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