My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Wizard Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Flying Machine Hog Rider Lumberjack
Zap
Flying Machine Dark Prince
Barbarian Barrel
Wizard Dark Prince Lumberjack
The Log
Hog Rider Dark Prince Lumberjack
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Flying Machine Hog Rider Wizard Dark Prince Lumberjack
Fireball
Flying Machine Hog Rider Wizard Lumberjack
Poison
Flying Machine Wizard
Lightning
Ice Golem Wizard Dark Prince Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Flying Machine Hog Rider Dark Prince Poison Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Flying Machine Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Ice Golem Flying Machine Dark Prince Poison Lumberjack
Ice Golem
Hog Rider Lumberjack Zap Flying Machine
Flying Machine
Zap Ice Golem Hog Rider Dark Prince Lumberjack
Hog Rider
Zap Ice Golem Flying Machine Wizard Dark Prince Poison Lumberjack
Wizard
Hog Rider Dark Prince Lumberjack
Dark Prince
Zap Flying Machine Hog Rider Wizard Poison Lumberjack
Poison
Zap Hog Rider Dark Prince
Lumberjack
Ice Golem Zap Flying Machine Hog Rider Wizard Dark Prince

Defense Synergies 0 14

Zap
Ice Golem Flying Machine Dark Prince Poison Lumberjack
Ice Golem
Zap Flying Machine Wizard Poison Lumberjack
Flying Machine
Zap Ice Golem Dark Prince Lumberjack
Hog Rider
Wizard
Ice Golem Dark Prince Lumberjack
Dark Prince
Zap Flying Machine Wizard Poison
Poison
Zap Ice Golem Dark Prince
Lumberjack
Zap Ice Golem Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Flying Machine Wizard
Lumberjack Zap Flying Machine Dark Prince
Lumberjack Dark Prince
Lumberjack Dark Prince
Dark Prince Poison Lumberjack
Zap Flying Machine Dark Prince Lumberjack
Zap Flying Machine Wizard Poison
Zap Ice Golem Flying Machine Poison
Lumberjack
Ice Golem Dark Prince Lumberjack
Poison Zap Ice Golem Flying Machine Wizard Dark Prince Lumberjack
Zap Flying Machine Wizard Poison
Lumberjack Zap Flying Machine Wizard Dark Prince
Wizard Zap Dark Prince Poison Lumberjack
Lumberjack
Zap Lumberjack
Wizard Dark Prince Poison Lumberjack
Zap Flying Machine Wizard Dark Prince Lumberjack
Zap Wizard Poison Ice Golem Flying Machine Dark Prince Lumberjack
Lumberjack
Wizard Dark Prince Flying Machine Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Dark Prince
Poison Zap Ice Golem Flying Machine Wizard Lumberjack
Lumberjack Zap Ice Golem Dark Prince
Dark Prince Lumberjack Zap Ice Golem
Dark Prince Lumberjack
Wizard Poison Zap Ice Golem Flying Machine
Dark Prince Ice Golem Flying Machine Lumberjack
Dark Prince Lumberjack
Zap Ice Golem Flying Machine Dark Prince Poison
Flying Machine Dark Prince Lumberjack
Zap Dark Prince Poison
Dark Prince Ice Golem Wizard Lumberjack
Wizard Flying Machine
Zap Ice Golem Flying Machine Dark Prince Poison Lumberjack
Poison Zap Ice Golem Flying Machine Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Flying Machine
Poison Zap Flying Machine
Flying Machine Poison
Ice Golem Flying Machine Dark Prince Poison
Wizard Poison Zap Dark Prince
Wizard Poison Zap Ice Golem Flying Machine
Flying Machine Wizard Poison
Poison Zap Ice Golem Flying Machine Wizard
Poison Zap Flying Machine Wizard
Poison Lumberjack
Poison Zap Flying Machine Wizard Dark Prince
Poison Zap Flying Machine Wizard
Flying Machine Poison Ice Golem
Flying Machine Poison
Zap Ice Golem Flying Machine Poison
Zap Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Zap Flying Machine Wizard Dark Prince Poison
Zap Flying Machine Wizard Poison
Poison
Wizard Poison
Zap Flying Machine Poison
Zap Ice Golem Poison Wizard Dark Prince
Poison Zap Flying Machine Wizard
Zap Flying Machine Wizard Poison
Poison Zap
Poison Zap Ice Golem Flying Machine Wizard
Zap Flying Machine Wizard Poison
Poison Zap Wizard
Zap Poison
Wizard Poison
Zap Flying Machine Dark Prince
Poison Zap Flying Machine Wizard
Poison Flying Machine Wizard Dark Prince Lumberjack
Zap Ice Golem Flying Machine Wizard Poison
Zap Poison
Flying Machine Dark Prince
Zap Flying Machine Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Dark Prince

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