My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Executioner Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Giant Skeleton
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Prince
Barbarian Barrel
Fire Spirit Executioner Giant Skeleton Electro Wizard
The Log
Fire Spirit Prince Giant Skeleton
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Prince Executioner Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Prince Executioner Electro Wizard
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Prince Executioner Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Electro Wizard Prince Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Electro Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Prince Giant Skeleton
Bats
Giant Skeleton Zap Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Electro Wizard Fire Spirit Bats Executioner Giant Skeleton
Prince
Zap Fire Spirit Bats Electro Wizard
Executioner
Zap P.E.K.K.A
Giant Skeleton
Bats Fire Spirit Zap Electro Wizard
P.E.K.K.A
Fire Spirit Zap Electro Wizard Bats Executioner
Electro Wizard
Zap P.E.K.K.A Prince Giant Skeleton

Defense Synergies 1 18

Fire Spirit
Zap Giant Skeleton P.E.K.K.A Electro Wizard
Bats
Zap Prince Giant Skeleton P.E.K.K.A Electro Wizard
Zap
Electro Wizard Fire Spirit Bats Prince Executioner Giant Skeleton P.E.K.K.A
Prince
Bats Zap Executioner Electro Wizard
Executioner
Zap Prince Giant Skeleton
Giant Skeleton
Fire Spirit Bats Zap Executioner Electro Wizard
P.E.K.K.A
Fire Spirit Bats Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Bats Prince Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Bats Zap Prince Executioner Electro Wizard
Prince P.E.K.K.A Fire Spirit Bats Executioner Giant Skeleton Electro Wizard
Prince P.E.K.K.A Bats Electro Wizard
Prince Giant Skeleton P.E.K.K.A
Fire Spirit Bats Zap Executioner Electro Wizard
Bats Electro Wizard Fire Spirit Zap Executioner
Zap Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Fire Spirit Prince Giant Skeleton Electro Wizard
Bats Executioner Electro Wizard Zap Giant Skeleton
Executioner Bats Zap Electro Wizard
Prince P.E.K.K.A Fire Spirit Bats Zap Giant Skeleton Electro Wizard
Fire Spirit Executioner Bats Zap Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Zap Prince P.E.K.K.A Electro Wizard
Bats Prince Executioner P.E.K.K.A Electro Wizard
Fire Spirit Bats Zap Prince Executioner Electro Wizard
Zap Executioner Fire Spirit Bats Giant Skeleton Electro Wizard
P.E.K.K.A Prince Electro Wizard
Fire Spirit Bats Prince Executioner Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Zap Prince Executioner
Giant Skeleton P.E.K.K.A Bats Zap Prince Electro Wizard
Prince Giant Skeleton P.E.K.K.A Bats Zap Electro Wizard
Giant Skeleton P.E.K.K.A Prince Executioner
Fire Spirit Executioner Bats Zap Electro Wizard
Prince P.E.K.K.A Bats Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Prince
Zap Giant Skeleton P.E.K.K.A Electro Wizard Bats Prince
P.E.K.K.A
P.E.K.K.A Bats Prince Giant Skeleton
P.E.K.K.A Zap Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton P.E.K.K.A Executioner
Executioner
Electro Wizard Bats Zap Prince Executioner Giant Skeleton P.E.K.K.A
Bats Executioner Zap Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Executioner Electro Wizard
Giant Skeleton
Prince Giant Skeleton
Executioner Fire Spirit Zap
Executioner Fire Spirit Bats Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Bats Prince Electro Wizard
Zap Prince Electro Wizard
Fire Spirit Zap Executioner
Fire Spirit Executioner
Zap Prince
Zap Executioner
Executioner
Bats
Fire Spirit Zap Prince Executioner Electro Wizard
Fire Spirit Zap
Prince Giant Skeleton
Prince
Zap
Zap Fire Spirit Executioner
Zap Executioner Electro Wizard
Zap Prince
Zap
Fire Spirit Bats Zap Executioner Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
P.E.K.K.A Prince Giant Skeleton
Zap Electro Wizard Fire Spirit Bats Prince
Fire Spirit Zap Executioner Electro Wizard
Prince Executioner Electro Wizard
Zap Executioner
Zap Giant Skeleton
Prince Executioner P.E.K.K.A
Zap Bats Giant Skeleton Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Prince Executioner Giant Skeleton Electro Wizard

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