My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard Executioner
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Bowler Executioner P.E.K.K.A
Fireball
Elite Barbarians Wizard Bowler Executioner
Poison
Wizard Executioner
Lightning
Elite Barbarians Wizard Bowler Executioner
Rocket
Elite Barbarians Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Wizard Bowler Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Tornado Wizard

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Tornado P.E.K.K.A Bowler Executioner
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A
Mirror
Zap Tornado
Tornado
Zap Wizard Executioner P.E.K.K.A Mirror Bowler
Bowler
Zap Tornado Executioner
Executioner
Tornado Zap Bowler P.E.K.K.A
P.E.K.K.A
Zap Tornado Wizard Executioner

Defense Synergies 6 9

Zap
Mirror Elite Barbarians Tornado Bowler Executioner P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A
Mirror
Zap Tornado Bowler Executioner
Tornado
Wizard Mirror Bowler Executioner P.E.K.K.A Zap
Bowler
Tornado Zap Mirror
Executioner
Tornado Zap Mirror
P.E.K.K.A
Tornado Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard Executioner
Elite Barbarians P.E.K.K.A Zap Executioner
Tornado Bowler P.E.K.K.A Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Bowler
Elite Barbarians Tornado Bowler P.E.K.K.A
Tornado Bowler Zap Executioner
Tornado Zap Wizard Executioner
Bowler Zap P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Bowler
Executioner Zap Wizard Tornado Bowler
Executioner Zap Wizard Tornado
Bowler P.E.K.K.A Zap Elite Barbarians Wizard
Wizard Bowler Executioner Zap Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians Bowler P.E.K.K.A
Wizard Elite Barbarians Tornado Bowler Executioner P.E.K.K.A
Zap Elite Barbarians Wizard Tornado Bowler Executioner
Zap Wizard Tornado Executioner Bowler
P.E.K.K.A Elite Barbarians Tornado
Wizard Bowler Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler P.E.K.K.A
Zap Elite Barbarians Wizard Bowler Executioner
P.E.K.K.A Zap Elite Barbarians Bowler
Bowler P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Bowler Executioner
Wizard Executioner Zap Tornado
P.E.K.K.A Elite Barbarians Bowler
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians Bowler
P.E.K.K.A Zap Elite Barbarians Tornado Bowler
Elite Barbarians Bowler P.E.K.K.A Wizard Executioner
Wizard Bowler Executioner
Elite Barbarians Zap Tornado Bowler Executioner P.E.K.K.A
Bowler Executioner Zap Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler Executioner
Wizard Executioner Zap Bowler
Wizard Executioner Zap Tornado
Wizard Tornado Bowler Executioner
Zap Wizard Tornado Bowler Executioner
Zap Wizard Tornado
Elite Barbarians Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado Executioner
Elite Barbarians Bowler Executioner
Zap Elite Barbarians
Zap Wizard Bowler Executioner
Wizard Bowler Executioner
Tornado
Zap Wizard Bowler Executioner
Zap Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler Executioner
Zap Wizard Tornado Bowler Executioner
Zap Wizard Tornado Bowler
Zap Tornado
Elite Barbarians Zap Wizard Tornado Executioner
Zap Wizard
Elite Barbarians Bowler
Zap Wizard
Zap
P.E.K.K.A
Wizard Bowler
Zap
Zap Wizard Tornado Executioner
Wizard Bowler Executioner
Zap Wizard Bowler Executioner
Zap Tornado
Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Tornado Bowler
Zap Tornado Executioner
Zap Tornado Bowler Executioner

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