My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Barbarians Wizard Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Three Musketeers P.E.K.K.A
Fireball
Barbarians Wizard Elixir Collector Three Musketeers
Poison
Barbarians Wizard Elixir Collector Three Musketeers
Lightning
Wizard Elixir Collector Three Musketeers
Rocket
Barbarians Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Barbarians Wizard Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tornado Barbarians

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Three Musketeers The Log
Barbarians
Wizard
Tornado P.E.K.K.A
Elixir Collector
Three Musketeers
Zap Tornado The Log
Tornado
Zap Wizard P.E.K.K.A Three Musketeers The Log
P.E.K.K.A
Zap Tornado Wizard The Log
The Log
Zap Three Musketeers Tornado P.E.K.K.A

Defense Synergies 3 10

Zap
Barbarians Three Musketeers Tornado P.E.K.K.A The Log
Barbarians
Zap
Wizard
Tornado P.E.K.K.A The Log
Elixir Collector
Three Musketeers
Zap Tornado The Log
Tornado
Wizard P.E.K.K.A Zap Three Musketeers The Log
P.E.K.K.A
Tornado The Log Zap Wizard
The Log
P.E.K.K.A Zap Wizard Three Musketeers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians P.E.K.K.A Zap Three Musketeers The Log
Barbarians Three Musketeers Tornado P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A
Barbarians Tornado P.E.K.K.A The Log
Tornado The Log Zap
Three Musketeers Tornado Zap Wizard
Zap Barbarians P.E.K.K.A The Log
Barbarians Three Musketeers P.E.K.K.A Tornado
Tornado Barbarians
Barbarians Zap Wizard Tornado The Log
Three Musketeers Zap Wizard Tornado
Barbarians P.E.K.K.A Zap Wizard Three Musketeers The Log
Wizard Three Musketeers Zap Barbarians Tornado P.E.K.K.A The Log
Barbarians P.E.K.K.A Three Musketeers
Barbarians Tornado Zap Three Musketeers P.E.K.K.A The Log
Barbarians Wizard Three Musketeers Tornado P.E.K.K.A
Zap Barbarians Wizard Three Musketeers Tornado The Log
Zap Wizard Tornado The Log Barbarians
Barbarians P.E.K.K.A Three Musketeers Tornado
Wizard Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Wizard The Log
Barbarians P.E.K.K.A Zap The Log
P.E.K.K.A Zap Barbarians Tornado The Log
Barbarians P.E.K.K.A Three Musketeers
Wizard Zap Three Musketeers Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Tornado The Log
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians Tornado The Log
Barbarians P.E.K.K.A Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Zap Three Musketeers Tornado P.E.K.K.A The Log
Zap Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
Barbarians The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Three Musketeers Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
Three Musketeers The Log
Zap The Log
Zap Wizard Three Musketeers The Log
Wizard Three Musketeers The Log
Three Musketeers Tornado
Zap Wizard Three Musketeers The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap Barbarians The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Barbarians
Zap Wizard Three Musketeers Tornado
The Log
Wizard Three Musketeers
The Log Zap Wizard
Zap Tornado
Three Musketeers P.E.K.K.A
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log

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