My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Elite Barbarians Executioner
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Bowler Executioner P.E.K.K.A
Fireball
Elite Barbarians Mega Minion Bowler Executioner
Poison
Mega Minion Executioner
Lightning
Elite Barbarians Mega Minion Bowler Executioner
Rocket
Elite Barbarians Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Bowler Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Fireball Bowler Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Tornado P.E.K.K.A Bowler Executioner
Elite Barbarians
Zap Fireball
Mega Minion
Zap Fireball Bowler
Fireball
Zap Tornado Elite Barbarians Mega Minion
Tornado
Zap Fireball Executioner P.E.K.K.A Bowler
Bowler
Zap Mega Minion Tornado Executioner
Executioner
Tornado Zap Bowler P.E.K.K.A
P.E.K.K.A
Zap Tornado Executioner

Defense Synergies 6 7

Zap
Mega Minion Fireball Elite Barbarians Tornado Bowler Executioner P.E.K.K.A
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Tornado
Fireball
Zap Tornado
Tornado
Fireball Bowler Executioner P.E.K.K.A Zap Mega Minion
Bowler
Tornado Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball Executioner
Elite Barbarians P.E.K.K.A Zap Mega Minion Executioner
Tornado Bowler P.E.K.K.A Elite Barbarians Mega Minion Executioner
Elite Barbarians P.E.K.K.A Mega Minion Bowler
Elite Barbarians Fireball Tornado Bowler P.E.K.K.A
Fireball Tornado Bowler Zap Mega Minion Executioner
Mega Minion Tornado Zap Fireball Executioner
Bowler Zap Fireball P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Bowler
Executioner Zap Mega Minion Fireball Tornado Bowler
Mega Minion Executioner Zap Fireball Tornado
Bowler P.E.K.K.A Zap Elite Barbarians Fireball
Fireball Bowler Executioner Zap Mega Minion Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians Fireball Bowler P.E.K.K.A
Elite Barbarians Fireball Tornado Bowler Executioner P.E.K.K.A
Fireball Zap Elite Barbarians Mega Minion Tornado Bowler Executioner
Zap Tornado Executioner Mega Minion Fireball Bowler
P.E.K.K.A Elite Barbarians Tornado
Bowler Elite Barbarians Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bowler P.E.K.K.A
Fireball Zap Elite Barbarians Mega Minion Bowler Executioner
P.E.K.K.A Zap Elite Barbarians Bowler
Bowler P.E.K.K.A Zap Elite Barbarians Fireball Tornado
P.E.K.K.A Elite Barbarians Bowler Executioner
Fireball Executioner Zap Tornado
P.E.K.K.A Elite Barbarians Mega Minion Fireball Bowler
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Mega Minion Fireball Tornado
P.E.K.K.A Mega Minion
P.E.K.K.A Elite Barbarians Mega Minion Bowler
P.E.K.K.A Zap Elite Barbarians Fireball Tornado Bowler
Elite Barbarians Bowler P.E.K.K.A Fireball Executioner
Fireball Bowler Executioner
Elite Barbarians Zap Mega Minion Fireball Tornado Bowler Executioner P.E.K.K.A
Bowler Executioner Zap Elite Barbarians Mega Minion Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Executioner
Fireball
Fireball
Fireball Executioner Zap Bowler
Fireball Executioner Zap Mega Minion Tornado
Tornado Bowler Executioner
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado
Elite Barbarians Fireball Tornado Bowler
Zap Fireball Tornado Bowler
Fireball Zap Tornado Executioner
Elite Barbarians Fireball Bowler Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Zap Mega Minion Fireball Bowler Executioner
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler Executioner
Mega Minion
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Executioner
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball Bowler
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Bowler
Zap Fireball
Fireball Zap Mega Minion Tornado Executioner
Fireball
Fireball Mega Minion Bowler Executioner
Zap Fireball Bowler Executioner
Zap Fireball Tornado
Elite Barbarians Mega Minion Executioner P.E.K.K.A
Zap Elite Barbarians Fireball Tornado Bowler
Zap Fireball Tornado Executioner
Zap Fireball Tornado Bowler Executioner

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