My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Battle Ram Lumberjack
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Battle Ram Executioner Lumberjack
The Log
Fire Spirit Battle Ram Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Executioner P.E.K.K.A Lumberjack
Fireball
Battle Ram Executioner Lumberjack
Poison
Executioner
Lightning
Battle Ram Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tornado Battle Ram Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Tornado

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram Lumberjack
Zap
Battle Ram Tornado P.E.K.K.A Fire Spirit Executioner The Log Lumberjack
Battle Ram
Zap The Log Fire Spirit Tornado P.E.K.K.A Lumberjack
Tornado
Zap Executioner P.E.K.K.A Battle Ram The Log
Executioner
Tornado Zap P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Zap Tornado Battle Ram Executioner The Log Lumberjack
The Log
Battle Ram Zap Tornado Executioner P.E.K.K.A Lumberjack
Lumberjack
Fire Spirit Zap Battle Ram P.E.K.K.A The Log

Defense Synergies 3 13

Fire Spirit
Zap Tornado P.E.K.K.A The Log
Zap
Fire Spirit Tornado Executioner P.E.K.K.A The Log Lumberjack
Battle Ram
Tornado
Executioner P.E.K.K.A Fire Spirit Zap The Log
Executioner
Tornado Zap The Log Lumberjack
P.E.K.K.A
Tornado The Log Fire Spirit Zap
The Log
P.E.K.K.A Fire Spirit Zap Tornado Executioner Lumberjack
Lumberjack
Zap Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Lumberjack Zap Executioner The Log
Tornado P.E.K.K.A Lumberjack Fire Spirit Executioner
P.E.K.K.A Lumberjack
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Fire Spirit Zap Executioner Lumberjack
Tornado Fire Spirit Zap Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A Tornado Lumberjack
Tornado Fire Spirit Lumberjack
Executioner Zap Tornado The Log Lumberjack
Executioner Zap Tornado
P.E.K.K.A Lumberjack Fire Spirit Zap The Log
Fire Spirit Executioner Zap Tornado P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap P.E.K.K.A The Log Lumberjack
Tornado Executioner P.E.K.K.A Lumberjack
Fire Spirit Zap Tornado Executioner The Log Lumberjack
Zap Tornado Executioner The Log Fire Spirit Lumberjack
P.E.K.K.A Tornado Lumberjack
Fire Spirit Executioner P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Executioner The Log Lumberjack
P.E.K.K.A Lumberjack Zap The Log
P.E.K.K.A Lumberjack Zap Tornado The Log
P.E.K.K.A Executioner Lumberjack
Fire Spirit Executioner Zap Tornado
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Tornado The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Executioner Lumberjack
Executioner
Zap Tornado Executioner P.E.K.K.A The Log Lumberjack
Executioner Zap P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
The Log
Executioner Fire Spirit Zap The Log
Executioner Fire Spirit Zap Tornado
Fire Spirit Tornado Executioner The Log
The Log Fire Spirit Zap Tornado Executioner
The Log Zap Tornado
Fire Spirit Tornado Lumberjack
Zap Tornado The Log
Fire Spirit Zap Tornado Executioner
Fire Spirit Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Fire Spirit Zap Executioner The Log
Fire Spirit Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Fire Spirit Executioner
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Fire Spirit Zap Tornado Executioner
Zap
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Fire Spirit
Fire Spirit Zap Tornado Executioner
The Log
Executioner Lumberjack
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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