My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers
Giant Snowball
Fire Spirit Goblin Gang Three Musketeers Princess
Zap
Fire Spirit Goblin Gang Three Musketeers Princess
Barbarian Barrel
Fire Spirit Knight Goblin Gang Three Musketeers Princess
The Log
Fire Spirit Goblin Gang Three Musketeers Princess
Earthquake
Goblin Gang Elixir Collector
Arrows
Fire Spirit Goblin Gang Princess
Royal Delivery
Fire Spirit Knight Goblin Gang Three Musketeers P.E.K.K.A Princess
Fireball
Goblin Gang Elixir Collector Three Musketeers Princess
Poison
Goblin Gang Elixir Collector Three Musketeers Princess
Lightning
Knight Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Collector P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Goblin Gang Princess Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Three Musketeers
Zap
P.E.K.K.A Fire Spirit Knight Three Musketeers Princess
Knight
Goblin Gang Three Musketeers Princess Fire Spirit Zap
Goblin Gang
Knight Three Musketeers P.E.K.K.A Princess
Elixir Collector
Three Musketeers
Knight Fire Spirit Zap Goblin Gang
P.E.K.K.A
Fire Spirit Zap Goblin Gang Princess
Princess
Knight Zap Goblin Gang P.E.K.K.A

Defense Synergies 3 11

Fire Spirit
Knight Zap P.E.K.K.A
Zap
Fire Spirit Knight Goblin Gang Three Musketeers P.E.K.K.A Princess
Knight
Fire Spirit Goblin Gang Princess Zap Three Musketeers
Goblin Gang
Knight Zap P.E.K.K.A Princess
Elixir Collector
Three Musketeers
Zap Knight
P.E.K.K.A
Fire Spirit Zap Goblin Gang Princess
Princess
Knight Zap Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
P.E.K.K.A Zap Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Fire Spirit Knight
Three Musketeers P.E.K.K.A Knight Goblin Gang
P.E.K.K.A Princess
Goblin Gang Fire Spirit Zap
Three Musketeers Fire Spirit Zap Goblin Gang Princess
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang Fire Spirit
Goblin Gang Zap Knight Princess
Three Musketeers Zap Goblin Gang Princess
P.E.K.K.A Fire Spirit Zap Knight Goblin Gang Three Musketeers
Fire Spirit Three Musketeers Zap Goblin Gang P.E.K.K.A Princess
P.E.K.K.A Knight Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers P.E.K.K.A
Three Musketeers Knight Goblin Gang P.E.K.K.A
Fire Spirit Zap Knight Goblin Gang Three Musketeers
Zap Fire Spirit Knight Princess
P.E.K.K.A Three Musketeers
Goblin Gang Fire Spirit Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Zap Knight Goblin Gang
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang Three Musketeers
Fire Spirit Zap Goblin Gang Three Musketeers Princess
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Knight
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang Three Musketeers
Three Musketeers Princess
Goblin Gang Zap Knight Three Musketeers P.E.K.K.A
Zap P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Fire Spirit Zap
Fire Spirit Zap Princess
Fire Spirit Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Goblin Gang Three Musketeers
Zap Knight Princess
Fire Spirit Zap Princess
Fire Spirit Knight Three Musketeers Princess
Princess
Princess Zap
Zap Three Musketeers Princess
Three Musketeers Princess
Three Musketeers
Fire Spirit Zap Three Musketeers Princess
Fire Spirit Zap Princess
Princess
Zap
Zap Fire Spirit Princess
Zap Princess
Zap Princess
Zap
Fire Spirit Zap Princess
Zap
Zap
Zap Princess
P.E.K.K.A
Princess
Zap Fire Spirit Goblin Gang Princess
Fire Spirit Zap Three Musketeers Princess
Knight Goblin Gang Three Musketeers Princess
Zap Princess
Zap
Three Musketeers P.E.K.K.A
Zap Goblin Gang Princess
Zap Princess
Zap Princess

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