My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Princess Lumberjack
Zap
Minions Princess
Barbarian Barrel
Wizard Princess Lumberjack
The Log
Princess Lumberjack
Earthquake
Arrows
Minions Princess
Royal Delivery
Minions Wizard P.E.K.K.A Princess Lumberjack
Fireball
Minions Wizard Princess Lumberjack
Poison
Minions Wizard Princess
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Tornado Princess Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Minions Princess Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Princess
P.E.K.K.A
Zap Arrows Tornado Minions Wizard Princess Lumberjack
Princess
Zap Tornado P.E.K.K.A
Lumberjack
Zap Arrows Minions Wizard P.E.K.K.A

Defense Synergies 2 15

Zap
Arrows Minions Tornado P.E.K.K.A Princess Lumberjack
Arrows
Zap Tornado P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Zap Arrows Princess
P.E.K.K.A
Tornado Zap Arrows Minions Wizard Princess
Princess
Zap Tornado P.E.K.K.A
Lumberjack
Zap Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Lumberjack Zap Minions
Tornado P.E.K.K.A Lumberjack Minions
P.E.K.K.A Lumberjack Minions
Arrows Tornado P.E.K.K.A Princess Lumberjack
Arrows Tornado Zap Minions Lumberjack
Minions Tornado Zap Arrows Wizard Princess
Zap Arrows P.E.K.K.A
P.E.K.K.A Minions Tornado Princess Lumberjack
Tornado Lumberjack
Minions Zap Arrows Wizard Tornado Princess Lumberjack
Arrows Minions Zap Wizard Tornado Princess
P.E.K.K.A Lumberjack Zap Minions Wizard
Wizard Zap Arrows Minions Tornado P.E.K.K.A Princess Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap P.E.K.K.A Lumberjack
Wizard Arrows Minions Tornado P.E.K.K.A Lumberjack
Arrows Zap Minions Wizard Tornado Lumberjack
Zap Arrows Wizard Tornado Minions Princess Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Arrows Minions P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Arrows Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Minions
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Lumberjack
Arrows Wizard Zap Minions Tornado Princess
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Tornado
P.E.K.K.A
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Wizard Lumberjack
Wizard Princess
Zap Minions Tornado P.E.K.K.A Lumberjack
Arrows Minions Zap Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Tornado Princess
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Minions Tornado Princess
Arrows Wizard Tornado Princess
Arrows Zap Wizard Tornado Princess
Arrows Zap Wizard Tornado
Minions Tornado Lumberjack
Zap Arrows Wizard Tornado Princess
Zap Arrows Wizard Tornado Princess
Princess
Arrows Minions Princess
Princess Zap Arrows
Zap Arrows Wizard Princess
Arrows Wizard Princess
Arrows Tornado
Minions
Zap Arrows Wizard Princess
Zap Arrows Wizard Tornado Princess
Minions
Arrows Wizard Tornado Princess
Tornado
Zap Arrows
Zap Arrows Tornado Wizard Princess
Arrows Zap Wizard Tornado Princess
Zap Arrows Wizard Tornado Princess
Zap Arrows Tornado
Zap Arrows Wizard Tornado Princess
Zap Minions Wizard
Zap Arrows Wizard
Zap Arrows Princess
P.E.K.K.A
Arrows Wizard Princess
Zap Minions Princess
Zap Arrows Wizard Tornado Princess
Arrows
Wizard Princess Lumberjack
Arrows Zap Wizard Princess
Zap Arrows Tornado
P.E.K.K.A
Zap Minions Tornado Princess
Zap Tornado Princess
Zap Tornado Princess

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