My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Ice Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Ice Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Baby Dragon Ice Wizard Lumberjack Night Witch
Fireball
Baby Dragon Ice Wizard Lumberjack Night Witch
Poison
Ice Wizard Night Witch
Lightning
Baby Dragon Ice Wizard Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Baby Dragon Lumberjack Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Baby Dragon

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Baby Dragon Golem Ice Wizard Lumberjack Night Witch
Rocket
Tornado Golem
Tornado
Zap Rocket Baby Dragon Golem Ice Wizard Night Witch
Baby Dragon
Tornado Golem Zap Ice Wizard Lumberjack
Golem
Baby Dragon Night Witch Zap Rocket Tornado Ice Wizard Lumberjack
Ice Wizard
Zap Tornado Baby Dragon Golem Lumberjack
Lumberjack
Zap Baby Dragon Golem Ice Wizard Night Witch
Night Witch
Golem Zap Tornado Lumberjack

Defense Synergies 3 9

Zap
Tornado Baby Dragon Ice Wizard Lumberjack Night Witch
Rocket
Tornado
Tornado
Rocket Ice Wizard Zap Baby Dragon
Baby Dragon
Ice Wizard Zap Tornado Lumberjack
Golem
Ice Wizard
Tornado Baby Dragon Zap Lumberjack Night Witch
Lumberjack
Zap Baby Dragon Ice Wizard
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Baby Dragon
Lumberjack Zap Ice Wizard Night Witch
Rocket Tornado Lumberjack Ice Wizard Night Witch
Lumberjack Night Witch Ice Wizard
Rocket Tornado Lumberjack
Tornado Zap Baby Dragon Ice Wizard Lumberjack Night Witch
Rocket Tornado Zap Baby Dragon Ice Wizard Night Witch
Rocket Zap Baby Dragon
Tornado Ice Wizard Lumberjack Night Witch
Tornado Ice Wizard Lumberjack Night Witch
Ice Wizard Zap Tornado Baby Dragon Lumberjack Night Witch
Zap Tornado Baby Dragon Ice Wizard Night Witch
Lumberjack Night Witch Zap Rocket Ice Wizard
Rocket Zap Tornado Baby Dragon Lumberjack Night Witch
Lumberjack
Rocket Tornado Zap Lumberjack
Tornado Lumberjack Night Witch
Zap Tornado Baby Dragon Ice Wizard Lumberjack Night Witch
Zap Tornado Baby Dragon Ice Wizard Lumberjack
Tornado Lumberjack
Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Rocket Baby Dragon Lumberjack
Lumberjack Zap Rocket
Rocket Lumberjack Zap Tornado Night Witch
Lumberjack Night Witch
Rocket Zap Tornado Baby Dragon Ice Wizard
Rocket Ice Wizard Lumberjack Night Witch
Lumberjack
Zap Rocket Tornado Baby Dragon
Lumberjack
Rocket Zap Tornado
Rocket Lumberjack Night Witch
Baby Dragon
Zap Rocket Tornado Baby Dragon Lumberjack Night Witch
Zap Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Rocket Baby Dragon
Rocket
Rocket Zap Baby Dragon
Zap Rocket Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado
Rocket Tornado Lumberjack Night Witch
Rocket Zap Tornado
Zap Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Night Witch
Rocket Zap Baby Dragon
Rocket Zap Tornado Baby Dragon
Rocket Baby Dragon Night Witch
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon
Rocket Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard Night Witch
Zap Rocket
Night Witch
Zap Rocket Night Witch
Zap Rocket
Rocket
Zap Rocket Night Witch
Rocket Zap Tornado Baby Dragon Ice Wizard
Rocket Baby Dragon Lumberjack
Zap Baby Dragon
Rocket Zap Tornado
Zap Rocket Tornado Baby Dragon
Zap Rocket Tornado
Zap Rocket Tornado Baby Dragon

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