My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Baby Dragon Witch P.E.K.K.A
Fireball
Musketeer Baby Dragon Witch
Poison
Musketeer Witch
Lightning
Musketeer Valkyrie Baby Dragon Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Valkyrie Baby Dragon Giant Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Valkyrie

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant P.E.K.K.A Musketeer Valkyrie Baby Dragon Witch
Fireball
Zap Giant Baby Dragon
Musketeer
Valkyrie Giant Zap Baby Dragon P.E.K.K.A
Valkyrie
Musketeer Zap Giant Baby Dragon Witch P.E.K.K.A
Giant
Zap Musketeer Fireball Valkyrie Baby Dragon Witch
Baby Dragon
Zap Fireball Musketeer Valkyrie Giant Witch P.E.K.K.A
Witch
Zap Valkyrie Giant Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Musketeer Valkyrie Baby Dragon Witch

Defense Synergies 2 14

Zap
Fireball Musketeer Valkyrie Baby Dragon Witch P.E.K.K.A
Fireball
Zap Musketeer Valkyrie
Musketeer
Valkyrie Zap Fireball Baby Dragon P.E.K.K.A
Valkyrie
Musketeer Zap Fireball Baby Dragon Witch P.E.K.K.A
Giant
Baby Dragon
Zap Musketeer Valkyrie Witch P.E.K.K.A
Witch
Zap Valkyrie Baby Dragon
P.E.K.K.A
Zap Musketeer Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie Baby Dragon
P.E.K.K.A Zap Musketeer Valkyrie Witch
Witch P.E.K.K.A Musketeer Valkyrie
Witch P.E.K.K.A Musketeer Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Zap Musketeer Valkyrie Baby Dragon
Musketeer Zap Fireball Baby Dragon Witch
Zap Fireball Musketeer Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Musketeer
Musketeer Valkyrie
Valkyrie Witch Zap Fireball Musketeer Baby Dragon
Musketeer Zap Fireball Baby Dragon Witch
P.E.K.K.A Zap Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Zap Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Fireball Musketeer Valkyrie Witch P.E.K.K.A
Fireball Zap Musketeer Valkyrie Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Fireball Musketeer
P.E.K.K.A Musketeer
Valkyrie Fireball Musketeer Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch P.E.K.K.A
Fireball Zap Musketeer Valkyrie Baby Dragon
P.E.K.K.A Zap Musketeer Valkyrie Witch
Valkyrie P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Musketeer Valkyrie Witch
Fireball Zap Musketeer Baby Dragon Witch
P.E.K.K.A Fireball Musketeer Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Valkyrie Baby Dragon Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Witch
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Baby Dragon Witch
Witch Zap Fireball Musketeer Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Zap Fireball Musketeer Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Fireball Musketeer
Zap Fireball Musketeer Valkyrie
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball
Zap Fireball Musketeer Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Zap Musketeer Baby Dragon Witch
Fireball Zap Musketeer Baby Dragon Witch
Fireball Zap Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon Witch
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Musketeer Witch
Fireball Zap Musketeer Baby Dragon Witch
Fireball
Fireball Musketeer Valkyrie Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Baby Dragon Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Baby Dragon Witch

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