My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Musketeer Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Musketeer Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Musketeer Battle Ram Bandit Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Battle Ram Bandit Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Musketeer Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Musketeer

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Musketeer Poison Royal Ghost Bandit
Musketeer
Zap Battle Ram P.E.K.K.A Royal Ghost Bandit
Battle Ram
Zap Poison Bandit Musketeer P.E.K.K.A Royal Ghost Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard Musketeer Battle Ram
Royal Ghost
Zap Musketeer Battle Ram Poison Bandit Electro Wizard
Bandit
Battle Ram Zap Musketeer Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 1 13

Zap
Electro Wizard Musketeer Poison P.E.K.K.A Royal Ghost Bandit
Musketeer
Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Battle Ram
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Musketeer Electro Wizard
Royal Ghost
Zap Musketeer Electro Wizard
Bandit
Zap Musketeer Electro Wizard
Electro Wizard
Zap Musketeer Poison P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
P.E.K.K.A Zap Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
Poison P.E.K.K.A
Zap Musketeer Royal Ghost Bandit Electro Wizard
Musketeer Electro Wizard Zap Poison
Zap Musketeer Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Musketeer
Musketeer Royal Ghost Bandit Electro Wizard
Poison Electro Wizard Zap Musketeer Royal Ghost Bandit
Musketeer Zap Poison Electro Wizard
P.E.K.K.A Zap Musketeer Bandit Electro Wizard
Zap Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Musketeer Poison P.E.K.K.A Electro Wizard
Zap Musketeer Royal Ghost Bandit Electro Wizard
Zap Poison Musketeer Royal Ghost Bandit Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Royal Ghost Musketeer Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Musketeer Royal Ghost
P.E.K.K.A Bandit Zap Musketeer Electro Wizard
P.E.K.K.A Zap Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit
Poison Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Poison Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit
Musketeer
Electro Wizard Zap Musketeer Poison P.E.K.K.A
Poison Zap Musketeer P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Royal Ghost Bandit
Poison Zap Musketeer Royal Ghost Bandit Electro Wizard
Poison Bandit
Musketeer Poison
Poison Zap
Poison Zap Musketeer
Musketeer Poison
Poison Zap
Poison Zap Bandit
Musketeer Poison Electro Wizard
Poison Zap Musketeer Bandit Electro Wizard
Poison Zap Musketeer
Poison Musketeer Bandit
Musketeer Poison Bandit
Zap Musketeer Poison
Zap Musketeer Poison Bandit
Musketeer Poison Bandit
Poison
Zap Musketeer Poison Bandit Electro Wizard
Zap Poison
Musketeer Poison
Poison
Musketeer
Zap Musketeer Poison
Zap Poison
Poison Zap Musketeer Royal Ghost Bandit Electro Wizard
Zap Musketeer Poison Bandit
Poison Zap Musketeer Bandit
Poison Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer Poison
Poison Zap Musketeer Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Musketeer Bandit
Poison Zap Musketeer Electro Wizard
Poison Musketeer Electro Wizard
Zap Musketeer Poison
Zap Poison
Musketeer P.E.K.K.A
Zap Musketeer Poison Electro Wizard
Zap Musketeer Poison Electro Wizard
Poison Zap Musketeer Royal Ghost Bandit Electro Wizard

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