My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer
Zap
Archers
Barbarian Barrel
Archers Musketeer
The Log
Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball
Archers Musketeer
Poison
Archers Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Fireball Mini P.E.K.K.A Musketeer Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Archers Mini P.E.K.K.A Musketeer Freeze
Archers
Zap Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A Archers Mini P.E.K.K.A Freeze
Fireball
Zap Arrows Freeze
Mini P.E.K.K.A
Zap Archers Arrows Musketeer
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A
Freeze
Zap Arrows Fireball
P.E.K.K.A
Zap Arrows Archers Musketeer

Defense Synergies 2 15

Zap
Fireball Mini P.E.K.K.A Archers Arrows Musketeer P.E.K.K.A
Archers
Zap Mini P.E.K.K.A P.E.K.K.A
Arrows
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Arrows Mini P.E.K.K.A Musketeer Freeze
Mini P.E.K.K.A
Zap Archers Arrows Fireball Musketeer Freeze
Musketeer
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Freeze
Fireball Mini P.E.K.K.A
P.E.K.K.A
Zap Archers Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer
Mini P.E.K.K.A P.E.K.K.A Archers Musketeer Freeze
Mini P.E.K.K.A P.E.K.K.A Musketeer
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Freeze Zap Archers Musketeer
Musketeer Zap Archers Arrows Fireball Freeze
Zap Arrows Fireball Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer
Archers Zap Arrows Fireball Musketeer Freeze
Arrows Musketeer Zap Archers Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Musketeer Freeze
Fireball Zap Arrows Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Freeze P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Fireball Zap Archers Musketeer
Zap Arrows Freeze Archers Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Archers Arrows Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Arrows Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
Arrows Fireball Zap Archers Musketeer Freeze
Mini P.E.K.K.A P.E.K.K.A Archers Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A
Zap Freeze P.E.K.K.A Fireball Mini P.E.K.K.A
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball
Archers Fireball Musketeer
Zap Archers Fireball Mini P.E.K.K.A Musketeer Freeze P.E.K.K.A
Arrows Zap Archers Fireball Mini P.E.K.K.A Musketeer Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Freeze
Arrows Fireball Zap Musketeer
Arrows Fireball
Arrows Fireball Musketeer Freeze
Fireball Zap Arrows
Arrows Fireball Zap Musketeer Freeze
Archers Arrows Musketeer
Arrows Fireball Zap Freeze
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Fireball Musketeer
Fireball Zap Archers Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer Freeze
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Freeze
Mini P.E.K.K.A
Zap Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Freeze Fireball
Arrows Fireball Zap Musketeer
Fireball Zap Arrows Musketeer
Fireball Zap Arrows Musketeer
Zap Archers Arrows Fireball Musketeer
Zap Fireball Musketeer Freeze
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Freeze
P.E.K.K.A
Arrows Fireball
Zap Archers Fireball Musketeer Freeze
Fireball Zap Archers Arrows Musketeer
Freeze
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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