My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Barbarian Barrel
Barbarians Musketeer Electro Wizard
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Bowler Electro Wizard
Fireball
Barbarians Musketeer Hog Rider Bowler Electro Wizard
Poison
Barbarians Musketeer Electro Wizard
Lightning
Musketeer Bowler Electro Wizard
Rocket
Barbarians Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Musketeer Hog Rider Electro Wizard Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Musketeer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Musketeer Bowler The Log
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Bowler The Log
Hog Rider
Zap Musketeer The Log Barbarians Tornado Bowler Electro Wizard
Tornado
Zap Hog Rider Bowler The Log
Bowler
Zap Musketeer Hog Rider Tornado The Log Electro Wizard
The Log
Hog Rider Zap Musketeer Tornado Bowler
Electro Wizard
Zap Hog Rider Bowler

Defense Synergies 4 12

Zap
Electro Wizard Barbarians Musketeer Tornado Bowler The Log
Barbarians
Zap
Musketeer
The Log Zap Tornado Bowler Electro Wizard
Hog Rider
Tornado
Bowler Zap Musketeer The Log Electro Wizard
Bowler
Tornado The Log Zap Musketeer Electro Wizard
The Log
Musketeer Bowler Zap Tornado Electro Wizard
Electro Wizard
Zap Musketeer Tornado Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer The Log Electro Wizard
Barbarians Zap Musketeer The Log Electro Wizard
Barbarians Tornado Bowler Musketeer Electro Wizard
Barbarians Musketeer Bowler Electro Wizard
Barbarians Tornado Bowler The Log
Tornado Bowler The Log Zap Musketeer Electro Wizard
Musketeer Tornado Electro Wizard Zap
Bowler Zap Barbarians Musketeer The Log Electro Wizard
Barbarians Musketeer Tornado
Tornado Barbarians Musketeer Bowler Electro Wizard
Barbarians Electro Wizard Zap Musketeer Tornado Bowler The Log
Musketeer Zap Tornado Electro Wizard
Barbarians Bowler Zap Musketeer The Log Electro Wizard
Bowler Zap Barbarians Tornado The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Tornado Zap Bowler The Log Electro Wizard
Barbarians Musketeer Tornado Bowler Electro Wizard
Zap Barbarians Musketeer Tornado Bowler The Log Electro Wizard
Zap Tornado The Log Barbarians Musketeer Bowler Electro Wizard
Barbarians Musketeer Tornado Electro Wizard
Bowler Barbarians Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Bowler Electro Wizard
Electro Wizard Zap Musketeer Bowler The Log
Barbarians Zap Musketeer Bowler The Log Electro Wizard
Bowler Zap Barbarians Musketeer Tornado The Log Electro Wizard
Barbarians Musketeer Bowler
Zap Musketeer Tornado Electro Wizard
Barbarians Musketeer Bowler Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Tornado The Log
Barbarians Musketeer
Barbarians Musketeer Bowler
Zap Barbarians Tornado Bowler The Log Electro Wizard
Barbarians Bowler
Barbarians Musketeer Bowler
Barbarians Electro Wizard Zap Musketeer Tornado Bowler The Log
Bowler Zap Barbarians Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Tornado Bowler The Log Electro Wizard
The Log
Barbarians Musketeer The Log
Zap Bowler The Log
Zap Musketeer Tornado
Musketeer Tornado Bowler The Log
The Log Zap Tornado Bowler
The Log Zap Tornado
Musketeer Tornado Bowler Electro Wizard
Zap Musketeer Tornado Bowler The Log Electro Wizard
Zap Musketeer Tornado
Musketeer Bowler The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Bowler The Log
Musketeer Bowler The Log
Tornado
Zap Musketeer Bowler The Log Electro Wizard
Zap Tornado Bowler The Log
Musketeer Bowler The Log
Tornado
Musketeer Tornado Bowler The Log
Zap Barbarians Musketeer The Log
Zap Tornado The Log Bowler
The Log Zap Musketeer Tornado Bowler Electro Wizard
Zap Musketeer Tornado Bowler The Log
Zap Musketeer Tornado The Log
Zap Musketeer Tornado Electro Wizard
Zap Electro Wizard Musketeer
Bowler
Zap Musketeer The Log
Zap Electro Wizard
Bowler The Log
Zap Electro Wizard Barbarians Musketeer
Zap Musketeer Tornado Electro Wizard
The Log
Musketeer Bowler Electro Wizard
The Log Zap Musketeer Bowler
Zap Tornado
Musketeer
Zap Musketeer Tornado Bowler The Log Electro Wizard
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Bowler The Log Electro Wizard

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