My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon Witch Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Musketeer Baby Dragon Witch Princess Inferno Dragon
Zap
Witch Princess Inferno Dragon
Barbarian Barrel
Musketeer Witch Princess
The Log
Musketeer Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Musketeer Baby Dragon Witch Princess Inferno Dragon
Fireball
Musketeer Baby Dragon Witch Princess Inferno Dragon
Poison
Musketeer Witch Princess
Lightning
Musketeer Baby Dragon Witch Inferno Dragon
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Princess Musketeer Baby Dragon Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Princess Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Musketeer Baby Dragon Witch Princess
Musketeer
Giant Zap Baby Dragon
Giant
Zap Musketeer Rage Baby Dragon Witch Princess
Rage
Giant Witch
Baby Dragon
Zap Musketeer Giant Witch Inferno Dragon
Witch
Rage Zap Giant Baby Dragon
Princess
Zap Giant
Inferno Dragon
Baby Dragon

Defense Synergies 0 8

Zap
Musketeer Baby Dragon Witch Princess Inferno Dragon
Musketeer
Zap Baby Dragon
Giant
Rage
Baby Dragon
Zap Musketeer Witch Inferno Dragon
Witch
Zap Baby Dragon
Princess
Zap
Inferno Dragon
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Inferno Dragon Zap Musketeer Witch
Witch Musketeer Inferno Dragon
Witch Inferno Dragon Musketeer
Princess
Zap Musketeer Baby Dragon
Musketeer Inferno Dragon Zap Baby Dragon Witch Princess
Zap Musketeer Baby Dragon
Witch Inferno Dragon Musketeer Princess
Musketeer
Witch Zap Musketeer Baby Dragon Princess
Musketeer Inferno Dragon Zap Baby Dragon Witch Princess
Zap Musketeer Witch
Zap Baby Dragon Witch Princess
Inferno Dragon
Zap Inferno Dragon
Musketeer Witch
Zap Musketeer Baby Dragon Witch
Zap Baby Dragon Witch Musketeer Princess Inferno Dragon
Musketeer Inferno Dragon
Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Musketeer Baby Dragon Inferno Dragon
Zap Musketeer Witch
Zap Musketeer
Musketeer Witch Inferno Dragon
Zap Musketeer Baby Dragon Witch Princess
Musketeer Witch
Inferno Dragon
Zap Baby Dragon Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Musketeer Witch
Zap
Witch
Musketeer Baby Dragon Witch Princess
Witch Zap Musketeer Baby Dragon Inferno Dragon
Zap Musketeer Baby Dragon Witch Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Baby Dragon
Zap Musketeer Baby Dragon Princess
Baby Dragon
Musketeer
Zap Baby Dragon
Zap Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon Witch Princess
Zap Baby Dragon Princess
Zap
Musketeer
Zap Musketeer Princess
Zap Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Musketeer Baby Dragon Princess
Princess Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon Princess
Zap Musketeer Baby Dragon Princess
Zap Baby Dragon Witch Princess
Musketeer Baby Dragon
Princess
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon Witch Princess
Witch Inferno Dragon
Zap Musketeer Baby Dragon Witch Princess
Zap Musketeer Baby Dragon Witch Princess
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Witch Princess
Zap Musketeer Witch
Zap Musketeer
Zap Princess
Princess
Zap Musketeer Witch Princess
Zap Musketeer Baby Dragon Witch Princess
Musketeer Baby Dragon Princess
Zap Musketeer Baby Dragon Princess
Zap
Musketeer
Zap Musketeer Baby Dragon Witch Princess
Zap Musketeer Witch Princess
Zap Musketeer Baby Dragon Witch Princess

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