My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Miner Night Witch
Giant Snowball
Musketeer Furnace Skeleton Army Miner Night Witch
Zap
Furnace Skeleton Army Night Witch
Barbarian Barrel
Musketeer Furnace Skeleton Army Ice Wizard Night Witch
The Log
Musketeer Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army Night Witch
Royal Delivery
Musketeer Skeleton Army Miner Ice Wizard Night Witch
Fireball
Musketeer Furnace Skeleton Army Ice Wizard Night Witch
Poison
Musketeer Furnace Skeleton Army Ice Wizard Night Witch
Lightning
Musketeer Furnace Ice Wizard Night Witch
Rocket
Musketeer Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Ice Wizard Musketeer Furnace Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Miner Ice Wizard

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Musketeer Furnace Ice Wizard Night Witch
Musketeer
Giant Zap Miner
Furnace
Miner Zap Giant
Giant
Zap Musketeer Miner Night Witch Furnace Ice Wizard
Skeleton Army
Miner
Zap Furnace Giant Musketeer
Ice Wizard
Zap Giant
Night Witch
Giant Zap

Defense Synergies 0 13

Zap
Musketeer Furnace Skeleton Army Miner Ice Wizard Night Witch
Musketeer
Zap Furnace Skeleton Army Miner
Furnace
Zap Musketeer Skeleton Army Ice Wizard
Giant
Skeleton Army
Zap Musketeer Furnace Ice Wizard
Miner
Zap Musketeer
Ice Wizard
Zap Furnace Skeleton Army Night Witch
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Skeleton Army Zap Musketeer Furnace Ice Wizard Night Witch
Furnace Skeleton Army Musketeer Ice Wizard Night Witch
Skeleton Army Night Witch Musketeer Furnace Ice Wizard
Skeleton Army
Skeleton Army Zap Musketeer Furnace Ice Wizard Night Witch
Musketeer Furnace Zap Ice Wizard Night Witch
Zap Musketeer
Musketeer Furnace Skeleton Army Ice Wizard Night Witch
Skeleton Army Musketeer Miner Ice Wizard Night Witch
Skeleton Army Ice Wizard Zap Musketeer Furnace Night Witch
Musketeer Zap Furnace Ice Wizard Night Witch
Furnace Skeleton Army Night Witch Zap Musketeer Ice Wizard
Skeleton Army Zap Furnace Night Witch
Skeleton Army Furnace
Skeleton Army Zap Furnace
Musketeer Furnace Skeleton Army Night Witch
Zap Musketeer Furnace Skeleton Army Ice Wizard Night Witch
Zap Furnace Musketeer Ice Wizard
Musketeer
Skeleton Army Musketeer Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace
Zap Musketeer Miner
Skeleton Army Zap Musketeer Furnace
Skeleton Army Zap Musketeer Night Witch
Musketeer Skeleton Army Night Witch
Furnace Zap Musketeer Ice Wizard
Skeleton Army Musketeer Furnace Ice Wizard Night Witch
Skeleton Army
Zap Skeleton Army
Musketeer Skeleton Army
Musketeer
Skeleton Army Zap
Skeleton Army Night Witch
Musketeer Furnace Skeleton Army
Skeleton Army Zap Musketeer Furnace Night Witch
Zap Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner Ice Wizard
Miner
Musketeer
Zap Furnace
Zap Musketeer Furnace Ice Wizard
Musketeer Furnace
Zap Ice Wizard
Miner Zap
Musketeer Night Witch
Miner Zap Musketeer
Zap Musketeer
Musketeer Miner
Musketeer
Zap Musketeer Furnace
Zap Musketeer Furnace
Musketeer Furnace
Night Witch
Zap Musketeer
Zap Miner
Musketeer Night Witch
Musketeer
Zap Musketeer
Zap Furnace Ice Wizard
Miner Zap Musketeer Ice Wizard
Zap Musketeer Miner
Miner Zap Musketeer
Zap Musketeer Furnace Ice Wizard Night Witch
Zap Musketeer
Night Witch
Zap Musketeer Miner Night Witch
Zap
Zap Musketeer Skeleton Army Night Witch
Zap Musketeer Ice Wizard
Miner Musketeer
Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Miner

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