My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Musketeer Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Electro Wizard
The Log
Fire Spirit Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Musketeer Hog Rider Electro Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Electro Wizard
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Fireball Musketeer Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Fire Spirit Musketeer The Log
Elite Barbarians
Zap Fire Spirit Fireball Hog Rider The Log
Fireball
Zap Hog Rider Elite Barbarians The Log Electro Wizard
Musketeer
Hog Rider Zap The Log
Hog Rider
Fire Spirit Zap Fireball Musketeer The Log Elite Barbarians Electro Wizard
The Log
Hog Rider Zap Elite Barbarians Fireball Musketeer
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 4 11

Fire Spirit
Zap The Log Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Elite Barbarians Musketeer The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log Musketeer Electro Wizard
Musketeer
The Log Zap Fireball Electro Wizard
Hog Rider
The Log
Fireball Musketeer Fire Spirit Zap Elite Barbarians Electro Wizard
Electro Wizard
Zap Fire Spirit Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log Electro Wizard
Elite Barbarians Zap Musketeer The Log Electro Wizard
Fire Spirit Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Fire Spirit Zap Musketeer Electro Wizard
Musketeer Electro Wizard Fire Spirit Zap Fireball
Zap Fireball Musketeer The Log Electro Wizard
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer Electro Wizard
Electro Wizard Zap Fireball Musketeer The Log
Musketeer Zap Fireball Electro Wizard
Fire Spirit Zap Elite Barbarians Fireball Musketeer The Log Electro Wizard
Fire Spirit Fireball Zap The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Musketeer Electro Wizard
Fire Spirit Fireball Zap Elite Barbarians Musketeer The Log Electro Wizard
Zap The Log Fire Spirit Fireball Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Fire Spirit Elite Barbarians Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Musketeer The Log
Zap Elite Barbarians Musketeer The Log Electro Wizard
Zap Elite Barbarians Fireball Musketeer The Log Electro Wizard
Elite Barbarians Musketeer
Fire Spirit Fireball Zap Musketeer Electro Wizard
Elite Barbarians Fireball Musketeer Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball The Log
Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball
Fireball Musketeer
Elite Barbarians Electro Wizard Zap Fireball Musketeer The Log
Zap Elite Barbarians Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Elite Barbarians Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Electro Wizard
Fireball Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fire Spirit Zap Fireball Musketeer The Log Electro Wizard
Fire Spirit Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap Musketeer Electro Wizard
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Elite Barbarians Fire Spirit Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard
The Log Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer The Log Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Electro Wizard

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