My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Goblin Barrel Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Miner Bandit
Giant Snowball
Goblin Barrel Baby Dragon Miner
Zap
Mortar Goblin Barrel Bandit
Barbarian Barrel
Mortar Elite Barbarians Goblin Barrel Bandit
The Log
Elite Barbarians Goblin Barrel Bandit
Earthquake
Mortar Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Goblin Barrel Baby Dragon Miner Bandit
Fireball
Mortar Elite Barbarians Goblin Barrel Baby Dragon Bandit
Poison
Mortar
Lightning
Mortar Elite Barbarians Baby Dragon Bandit
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Miner Bandit Mortar Fireball Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Miner Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Miner Mortar Baby Dragon Bandit
Mortar
Miner Zap Fireball Baby Dragon Bandit
Elite Barbarians
Zap Fireball Bandit
Fireball
Zap Mortar Elite Barbarians Baby Dragon Miner
Goblin Barrel
Baby Dragon Miner Bandit
Baby Dragon
Zap Mortar Fireball Goblin Barrel Miner Bandit
Miner
Zap Mortar Fireball Goblin Barrel Baby Dragon Bandit
Bandit
Zap Mortar Elite Barbarians Goblin Barrel Baby Dragon Miner

Defense Synergies 1 11

Zap
Fireball Mortar Elite Barbarians Baby Dragon Miner Bandit
Mortar
Zap Fireball Baby Dragon Bandit
Elite Barbarians
Zap
Fireball
Zap Mortar Miner Bandit
Goblin Barrel
Baby Dragon
Zap Mortar Bandit
Miner
Zap Fireball
Bandit
Zap Mortar Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Baby Dragon
Elite Barbarians Zap Mortar Bandit
Mortar Elite Barbarians Bandit
Elite Barbarians Mortar Bandit
Elite Barbarians Fireball
Fireball Zap Baby Dragon Bandit
Zap Mortar Fireball Baby Dragon
Zap Fireball Baby Dragon Bandit
Mortar Elite Barbarians
Elite Barbarians Miner Bandit
Zap Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Mortar Zap Elite Barbarians Fireball Bandit
Fireball Zap Mortar Baby Dragon
Elite Barbarians Mortar Bandit
Zap Mortar Elite Barbarians Fireball Bandit
Mortar Elite Barbarians Fireball
Mortar Fireball Zap Elite Barbarians Baby Dragon Bandit
Zap Mortar Baby Dragon Fireball Bandit
Mortar Elite Barbarians
Elite Barbarians Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bandit
Fireball Bandit Zap Mortar Elite Barbarians Baby Dragon Miner
Bandit Zap Elite Barbarians
Zap Elite Barbarians Fireball Bandit
Elite Barbarians Bandit
Fireball Zap Baby Dragon
Elite Barbarians Fireball Bandit
Elite Barbarians
Zap Mortar Elite Barbarians Fireball Baby Dragon Bandit
Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Bandit
Fireball Baby Dragon
Elite Barbarians Zap Mortar Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Baby Dragon Bandit
Mortar Fireball Zap Baby Dragon Miner Bandit
Fireball Baby Dragon Miner Bandit
Fireball
Fireball Zap Mortar Baby Dragon
Fireball Zap Baby Dragon
Mortar Baby Dragon
Fireball Zap Baby Dragon
Fireball Miner Zap Mortar Bandit
Elite Barbarians Fireball
Miner Zap Mortar Fireball Bandit
Fireball Zap Baby Dragon
Mortar Elite Barbarians Fireball Baby Dragon Miner Bandit
Mortar Fireball Baby Dragon Bandit
Zap Mortar Elite Barbarians Fireball Baby Dragon
Zap Mortar Fireball Baby Dragon Bandit
Mortar Fireball Baby Dragon Bandit
Mortar Fireball
Zap Mortar Fireball Baby Dragon Bandit
Zap Mortar Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Zap Mortar Fireball Baby Dragon
Zap Mortar Fireball Baby Dragon
Mortar Fireball Miner Zap Baby Dragon Bandit
Fireball Zap Mortar Baby Dragon Miner Bandit
Fireball Miner Zap Mortar Baby Dragon Bandit
Elite Barbarians Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians Fireball
Zap Mortar Fireball Miner Bandit
Zap Fireball
Fireball
Zap Fireball Bandit
Fireball Zap Baby Dragon
Fireball
Fireball Miner Baby Dragon
Zap Mortar Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Mortar Fireball Baby Dragon Miner Bandit

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