My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarian Barrel Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Mortar Fisherman
Barbarian Barrel
Mortar
The Log
Fisherman
Earthquake
Mortar
Arrows
Royal Delivery
Bowler Fisherman
Fireball
Mortar Bowler Fisherman
Poison
Mortar Fisherman Phoenix
Lightning
Mortar Bowler Fisherman Phoenix
Rocket
Mortar Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Barbarian Barrel Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Tornado Fisherman Mortar Phoenix Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Tornado Fisherman

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Mortar Barbarian Barrel Bowler Fisherman Phoenix
Mortar
Zap Barbarian Barrel Tornado
Barbarian Barrel
Zap Mortar Tornado Bowler Electro Giant
Tornado
Zap Electro Giant Mortar Barbarian Barrel Bowler
Bowler
Zap Barbarian Barrel Tornado Fisherman
Electro Giant
Tornado Barbarian Barrel Fisherman
Fisherman
Zap Bowler Electro Giant
Phoenix
Zap

Defense Synergies 1 13

Zap
Mortar Barbarian Barrel Tornado Bowler Fisherman Phoenix
Mortar
Zap Barbarian Barrel Tornado
Barbarian Barrel
Zap Mortar Tornado Bowler Electro Giant
Tornado
Bowler Zap Mortar Barbarian Barrel Electro Giant
Bowler
Tornado Zap Barbarian Barrel
Electro Giant
Barbarian Barrel Tornado Fisherman
Fisherman
Zap Electro Giant
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mortar Barbarian Barrel
Zap Mortar Fisherman Phoenix
Mortar Tornado Bowler Fisherman
Mortar Bowler Fisherman Phoenix
Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Zap
Tornado Zap Mortar Phoenix
Bowler Zap Barbarian Barrel Electro Giant Phoenix
Mortar Tornado Fisherman Phoenix
Tornado Barbarian Barrel Bowler Fisherman Phoenix
Zap Barbarian Barrel Tornado Bowler Electro Giant Fisherman
Zap Tornado Phoenix
Mortar Bowler Zap
Bowler Zap Mortar Barbarian Barrel Tornado
Mortar Phoenix
Tornado Zap Mortar Bowler Electro Giant Fisherman
Mortar Tornado Bowler Fisherman
Mortar Zap Barbarian Barrel Tornado Bowler Fisherman
Zap Mortar Barbarian Barrel Tornado Bowler Fisherman
Mortar Tornado Fisherman Phoenix
Bowler Barbarian Barrel Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Bowler Electro Giant Fisherman
Zap Mortar Barbarian Barrel Bowler Fisherman Phoenix
Zap Bowler Fisherman
Bowler Zap Barbarian Barrel Tornado Fisherman Phoenix
Bowler Fisherman Phoenix
Electro Giant Zap Tornado
Bowler Phoenix
Fisherman Phoenix
Zap Mortar Barbarian Barrel Tornado Phoenix
Phoenix
Bowler Phoenix
Zap Tornado Bowler Electro Giant Phoenix
Bowler
Bowler Electro Giant
Electro Giant Phoenix Zap Mortar Barbarian Barrel Tornado Bowler Fisherman
Bowler Zap Barbarian Barrel Electro Giant Phoenix
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel
Mortar Zap Barbarian Barrel Tornado Bowler Fisherman
Barbarian Barrel
Barbarian Barrel
Zap Mortar Barbarian Barrel Bowler
Electro Giant Zap Tornado
Mortar Tornado Bowler
Zap Barbarian Barrel Tornado Bowler
Zap Mortar Tornado Fisherman
Tornado Bowler Fisherman
Zap Mortar Barbarian Barrel Tornado Bowler Fisherman
Zap Tornado
Mortar Barbarian Barrel Bowler Fisherman
Mortar Barbarian Barrel Fisherman
Zap Mortar Barbarian Barrel Fisherman
Zap Mortar Barbarian Barrel Bowler
Mortar Barbarian Barrel Bowler
Mortar Barbarian Barrel Tornado
Fisherman
Zap Mortar Barbarian Barrel Bowler Fisherman
Zap Mortar Barbarian Barrel Tornado Bowler Electro Giant
Bowler
Tornado
Tornado Bowler Fisherman
Zap Mortar Barbarian Barrel
Zap Tornado Electro Giant Mortar Barbarian Barrel Bowler
Fisherman
Mortar Zap Barbarian Barrel Tornado Bowler Fisherman
Zap Mortar Tornado Bowler Fisherman
Zap Mortar Barbarian Barrel Tornado Fisherman
Zap Tornado Electro Giant
Zap Electro Giant
Bowler
Zap Mortar
Zap
Bowler
Zap Barbarian Barrel
Zap Tornado
Barbarian Barrel
Bowler
Zap Mortar Bowler
Zap Tornado Electro Giant
Zap Electro Giant Tornado Bowler
Zap Tornado
Zap Mortar Barbarian Barrel Tornado Bowler Electro Giant

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