My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
P.E.K.K.A Electro Wizard Graveyard
Fireball
Electro Wizard
Poison
Electro Wizard Graveyard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Tornado Freeze Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Tornado

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Electro Wizard Graveyard Freeze
Mirror
Zap Tornado Freeze Graveyard
Rage
Electro Wizard
Tornado
Zap P.E.K.K.A Mirror Freeze Graveyard
Freeze
Graveyard Zap Mirror Tornado
P.E.K.K.A
Zap Tornado Electro Wizard Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Rage
Graveyard
Zap Freeze Electro Wizard Mirror Tornado P.E.K.K.A

Defense Synergies 4 6

Zap
Mirror Electro Wizard Tornado P.E.K.K.A
Mirror
Zap Tornado Electro Wizard
Rage
Tornado
Mirror P.E.K.K.A Zap Electro Wizard
Freeze
Electro Wizard
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Mirror Tornado Freeze P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
Tornado P.E.K.K.A Freeze Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A
Tornado Freeze Zap Electro Wizard
Tornado Electro Wizard Zap Freeze
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Electro Wizard Zap Tornado Freeze
Zap Tornado Electro Wizard
P.E.K.K.A Zap Freeze Electro Wizard
Zap Tornado Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap Freeze P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Freeze Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Zap Tornado Freeze Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Electro Wizard Zap Tornado Freeze P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Electro Wizard
Freeze
Zap
Zap Tornado Freeze
Tornado
Zap Tornado Freeze
Zap Tornado
Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado
Freeze
Zap
Zap
Tornado Freeze
Zap Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Freeze
Zap Tornado Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Electro Wizard
Zap Electro Wizard Freeze
Zap
Zap Freeze Electro Wizard
P.E.K.K.A
Zap Electro Wizard Freeze
Zap Tornado Electro Wizard
Freeze
Electro Wizard
Zap
Zap Tornado
P.E.K.K.A
Zap Tornado Freeze Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Freeze Electro Wizard

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