My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Goblin Barrel Witch Giant Skeleton
The Log
Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Baby Dragon Witch Giant Skeleton P.E.K.K.A
Fireball
Goblin Barrel Baby Dragon Witch
Poison
Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Goblin Barrel Baby Dragon Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Baby Dragon Witch Giant Skeleton
Mirror
Zap Goblin Barrel Giant Skeleton
Rage
Witch Giant Skeleton
Goblin Barrel
Mirror Baby Dragon Giant Skeleton P.E.K.K.A
Baby Dragon
Zap Goblin Barrel Witch Giant Skeleton P.E.K.K.A
Witch
Rage Zap Baby Dragon Giant Skeleton P.E.K.K.A
Giant Skeleton
Zap Mirror Rage Goblin Barrel Baby Dragon Witch
P.E.K.K.A
Zap Goblin Barrel Baby Dragon Witch

Defense Synergies 1 8

Zap
Mirror Baby Dragon Witch Giant Skeleton P.E.K.K.A
Mirror
Zap
Rage
Goblin Barrel
Baby Dragon
Zap Witch Giant Skeleton P.E.K.K.A
Witch
Zap Baby Dragon Giant Skeleton
Giant Skeleton
Zap Baby Dragon Witch
P.E.K.K.A
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Zap Witch
Witch P.E.K.K.A Giant Skeleton
Witch P.E.K.K.A
Giant Skeleton P.E.K.K.A
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Baby Dragon Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A
Giant Skeleton
Witch Zap Baby Dragon Giant Skeleton
Zap Baby Dragon Witch
P.E.K.K.A Zap Witch Giant Skeleton
Zap Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Witch P.E.K.K.A
Zap Baby Dragon Witch
Zap Baby Dragon Witch Giant Skeleton
P.E.K.K.A
Baby Dragon Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton P.E.K.K.A
Zap Baby Dragon
Giant Skeleton P.E.K.K.A Zap Witch
Giant Skeleton P.E.K.K.A Zap
Giant Skeleton P.E.K.K.A Witch
Zap Baby Dragon Witch
P.E.K.K.A Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Zap Giant Skeleton P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Giant Skeleton
P.E.K.K.A Zap Giant Skeleton
Giant Skeleton P.E.K.K.A Witch
Baby Dragon Witch
Witch Zap Baby Dragon Giant Skeleton P.E.K.K.A
Zap Baby Dragon Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Zap
Zap
P.E.K.K.A Giant Skeleton
Zap Witch
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Giant Skeleton
P.E.K.K.A
Zap Baby Dragon Witch Giant Skeleton
Zap Witch
Zap Baby Dragon Witch Giant Skeleton

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