My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Cage Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Princess Inferno Dragon Lumberjack
Zap
Princess Bandit Inferno Dragon
Barbarian Barrel
Princess Ice Wizard Bandit Lumberjack
The Log
Princess Bandit Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Princess Ice Wizard Bandit Inferno Dragon Lumberjack
Fireball
Princess Ice Wizard Bandit Inferno Dragon Lumberjack
Poison
Princess Ice Wizard
Lightning
Ice Wizard Bandit Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Princess Ice Wizard Bandit Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Princess

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror The Log Princess Ice Wizard Bandit Lumberjack
Mirror
Zap The Log Princess Lumberjack
The Log
Mirror Zap Princess Bandit Lumberjack
Princess
Zap Mirror The Log
Ice Wizard
Zap Bandit Lumberjack
Bandit
Zap The Log Ice Wizard Lumberjack
Inferno Dragon
Lumberjack
Zap Mirror The Log Ice Wizard Bandit

Defense Synergies 1 22

Zap
Mirror The Log Princess Ice Wizard Bandit Inferno Dragon Lumberjack
Mirror
Zap The Log Princess Ice Wizard Inferno Dragon Lumberjack
The Log
Zap Mirror Princess Ice Wizard Bandit Inferno Dragon Lumberjack
Princess
Zap Mirror The Log Ice Wizard Bandit
Ice Wizard
Zap Mirror The Log Princess Bandit Inferno Dragon Lumberjack
Bandit
Zap The Log Princess Ice Wizard Lumberjack
Inferno Dragon
Zap Mirror The Log Ice Wizard
Lumberjack
Zap Mirror The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Inferno Dragon Lumberjack Zap The Log Ice Wizard Bandit
Lumberjack Ice Wizard Bandit Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard Bandit
The Log Princess Lumberjack
The Log Zap Ice Wizard Bandit Lumberjack
Inferno Dragon Zap Princess Ice Wizard
Zap The Log Bandit
Inferno Dragon Princess Ice Wizard Lumberjack
Ice Wizard Bandit Lumberjack
Ice Wizard Zap The Log Princess Bandit Lumberjack
Inferno Dragon Zap Princess Ice Wizard
Lumberjack Zap The Log Ice Wizard Bandit
Zap The Log Princess Lumberjack
Inferno Dragon Bandit Lumberjack
Zap The Log Bandit Inferno Dragon Lumberjack
Lumberjack
Zap The Log Ice Wizard Bandit Lumberjack
Zap The Log Princess Ice Wizard Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bandit
Bandit Zap The Log Inferno Dragon Lumberjack
Bandit Lumberjack Zap The Log
Lumberjack Zap The Log Bandit
Bandit Inferno Dragon Lumberjack
Zap Princess Ice Wizard
Ice Wizard Bandit Lumberjack
Inferno Dragon Lumberjack
Zap The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap The Log
Bandit Lumberjack
Princess
Zap The Log Inferno Dragon Lumberjack
Zap The Log Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
Zap The Log Princess Ice Wizard Bandit
The Log Bandit
The Log
Zap The Log
Zap Princess Ice Wizard
The Log Princess
The Log Zap Princess Ice Wizard
The Log Zap Bandit
Lumberjack
Zap The Log Princess Bandit
Zap Princess
The Log Princess Bandit
Princess Bandit
Princess Zap The Log
Zap The Log Princess Bandit
The Log Princess Bandit
Zap The Log Princess Bandit
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess Ice Wizard
Inferno Dragon
The Log Zap Princess Ice Wizard Bandit
Zap The Log Princess Bandit
Zap The Log Bandit
Zap Princess Ice Wizard
Zap
Zap The Log Bandit
Zap Princess
The Log Princess
Zap Princess Bandit
Zap Princess Ice Wizard
The Log
Princess Lumberjack
The Log Zap Princess
Zap
Zap The Log Princess
Zap Princess
Zap The Log Princess Bandit

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