My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Prince
Giant Snowball
Minions
Zap
Minions Prince
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Prince Executioner Electro Wizard
Fireball
Minions Elite Barbarians Executioner Electro Wizard
Poison
Minions Executioner Electro Wizard
Lightning
Elite Barbarians Prince Executioner Electro Wizard
Rocket
Elite Barbarians Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Electro Wizard Prince Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Electro Wizard

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Electro Wizard Minions Executioner Mega Knight
Minions
Rage Mega Knight Zap Elite Barbarians Prince
Elite Barbarians
Zap Rage Minions Mega Knight
Rage
Minions Elite Barbarians Prince Electro Wizard
Prince
Zap Mega Knight Minions Rage Electro Wizard
Executioner
Zap Mega Knight
Electro Wizard
Zap Rage Prince Mega Knight
Mega Knight
Minions Prince Zap Elite Barbarians Executioner Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Minions Elite Barbarians Prince Executioner
Minions
Zap Prince Electro Wizard Mega Knight
Elite Barbarians
Zap Mega Knight
Rage
Prince
Zap Minions Executioner Electro Wizard
Executioner
Zap Prince Mega Knight
Electro Wizard
Zap Minions Prince Mega Knight
Mega Knight
Zap Minions Elite Barbarians Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Electro Wizard
Elite Barbarians Zap Minions Prince Executioner Electro Wizard Mega Knight
Prince Mega Knight Minions Elite Barbarians Executioner Electro Wizard
Elite Barbarians Prince Minions Electro Wizard Mega Knight
Elite Barbarians Prince Mega Knight
Zap Minions Executioner Electro Wizard Mega Knight
Minions Electro Wizard Zap Executioner
Zap Electro Wizard Mega Knight
Minions Elite Barbarians Prince
Elite Barbarians Prince Electro Wizard Mega Knight
Minions Executioner Electro Wizard Zap Mega Knight
Minions Executioner Zap Electro Wizard
Prince Mega Knight Zap Minions Elite Barbarians Electro Wizard
Executioner Mega Knight Zap Minions Prince Electro Wizard
Elite Barbarians Prince Electro Wizard Mega Knight
Zap Elite Barbarians Prince Electro Wizard Mega Knight
Mega Knight Minions Elite Barbarians Prince Executioner Electro Wizard
Mega Knight Zap Minions Elite Barbarians Prince Executioner Electro Wizard
Zap Executioner Minions Electro Wizard Mega Knight
Elite Barbarians Prince Electro Wizard
Mega Knight Minions Elite Barbarians Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Prince Electro Wizard
Electro Wizard Zap Elite Barbarians Prince Executioner Mega Knight
Mega Knight Zap Minions Elite Barbarians Prince Electro Wizard
Prince Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Prince Executioner Mega Knight
Executioner Zap Minions Electro Wizard
Prince Minions Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Prince
Zap Electro Wizard Mega Knight Minions Elite Barbarians Prince
Mega Knight Minions Elite Barbarians Prince
Mega Knight Zap Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Mega Knight Executioner
Executioner Mega Knight
Elite Barbarians Electro Wizard Zap Minions Prince Executioner
Minions Executioner Mega Knight Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Prince
Executioner Zap Mega Knight
Executioner Zap Minions
Executioner
Zap Executioner
Zap
Minions Elite Barbarians Prince Electro Wizard
Zap Prince Electro Wizard
Zap Executioner
Elite Barbarians Executioner
Minions
Zap Elite Barbarians Prince
Zap Executioner
Executioner Mega Knight
Minions
Zap Prince Executioner Electro Wizard Mega Knight
Zap Mega Knight
Minions Prince Mega Knight
Prince
Zap
Zap Executioner Mega Knight
Zap Executioner Electro Wizard
Zap Prince Mega Knight
Zap
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard Minions
Elite Barbarians
Zap Mega Knight
Zap Electro Wizard
Prince Mega Knight
Zap Electro Wizard Minions Prince
Zap Executioner Electro Wizard
Prince Executioner Electro Wizard Mega Knight
Zap Executioner
Zap
Elite Barbarians Prince Executioner Mega Knight
Zap Minions Elite Barbarians Electro Wizard
Zap Executioner Electro Wizard
Zap Prince Executioner Electro Wizard Mega Knight

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