My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Minions Miner
Zap
Minions
Barbarian Barrel
Elite Barbarians Ice Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Miner Ice Wizard
Fireball
Minions Elite Barbarians Ice Wizard
Poison
Minions Ice Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Miner Ice Wizard Mini P.E.K.K.A Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Minions Mini P.E.K.K.A The Log Ice Wizard
Minions
Miner Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Minions The Log
Mini P.E.K.K.A
Zap Minions Lightning The Log Ice Wizard
Lightning
Mini P.E.K.K.A
The Log
Zap Elite Barbarians Mini P.E.K.K.A Miner
Miner
Zap Minions The Log
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Minions Elite Barbarians The Log Miner Ice Wizard
Minions
Zap The Log Ice Wizard
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Elite Barbarians Ice Wizard
Lightning
The Log
The Log
Mini P.E.K.K.A Zap Minions Elite Barbarians Lightning Miner Ice Wizard
Miner
Zap The Log
Ice Wizard
Zap Minions Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions The Log
Elite Barbarians Mini P.E.K.K.A Zap Minions The Log Ice Wizard
Mini P.E.K.K.A Minions Elite Barbarians Lightning Ice Wizard
Elite Barbarians Mini P.E.K.K.A Minions Ice Wizard
Lightning Elite Barbarians Mini P.E.K.K.A The Log
The Log Zap Minions Ice Wizard
Minions Lightning Zap Ice Wizard
Lightning Zap The Log
Mini P.E.K.K.A Minions Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Miner Ice Wizard
Minions Ice Wizard Zap The Log
Minions Zap Ice Wizard
Mini P.E.K.K.A Zap Minions Elite Barbarians Lightning The Log Ice Wizard
Zap Minions Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Lightning The Log
Minions Elite Barbarians Mini P.E.K.K.A
Zap Minions Elite Barbarians The Log Ice Wizard
Zap The Log Minions Ice Wizard
Mini P.E.K.K.A Elite Barbarians
Minions Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Lightning The Log Miner
Zap Minions Elite Barbarians Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Lightning Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A
Zap Minions Ice Wizard
Mini P.E.K.K.A Minions Elite Barbarians Lightning Ice Wizard
Mini P.E.K.K.A Elite Barbarians
Zap Lightning Minions Elite Barbarians Mini P.E.K.K.A The Log
Minions Elite Barbarians Mini P.E.K.K.A
Lightning Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Lightning
Elite Barbarians Zap Minions Mini P.E.K.K.A Lightning The Log
Minions Zap Elite Barbarians Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log Miner Ice Wizard
Lightning The Log Miner
Lightning The Log
Zap The Log
Zap Minions Ice Wizard
The Log
The Log Zap Lightning Ice Wizard
The Log Miner Zap Lightning
Lightning Minions Elite Barbarians Mini P.E.K.K.A
Lightning Miner Zap The Log
Lightning Zap
Lightning Elite Barbarians The Log Miner
Lightning Minions
Lightning Zap Elite Barbarians The Log
Lightning Zap The Log
Lightning The Log
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A The Log
Lightning Zap The Log Miner
Lightning Minions The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Ice Wizard
The Log Miner Zap Lightning Ice Wizard
Lightning Zap The Log Miner
Lightning Miner Zap The Log
Elite Barbarians Lightning Zap Ice Wizard
Zap Lightning Minions
Lightning Elite Barbarians Mini P.E.K.K.A
Lightning Zap The Log Miner
Zap Lightning
Lightning The Log
Zap Lightning Minions
Lightning Zap Ice Wizard
The Log
Lightning Miner Mini P.E.K.K.A
The Log Zap Lightning
Lightning Zap
Elite Barbarians
Zap Minions Elite Barbarians Lightning The Log
Zap Lightning
Lightning Zap The Log Miner

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