My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Prince
Giant Snowball
Minions Hog Rider
Zap
Minions Prince
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider Prince
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Hog Rider Wizard Prince
Fireball
Minions Elite Barbarians Hog Rider Wizard
Poison
Minions Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tornado Hog Rider Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Prince Minions The Log
Minions
Hog Rider Zap Elite Barbarians Prince
Elite Barbarians
Zap Minions Hog Rider Wizard The Log
Hog Rider
Zap Minions The Log Elite Barbarians Wizard Tornado Prince
Wizard
Tornado Elite Barbarians Hog Rider Prince
Tornado
Zap Wizard Hog Rider The Log
Prince
Zap Minions Hog Rider Wizard The Log
The Log
Hog Rider Zap Elite Barbarians Tornado Prince

Defense Synergies 2 13

Zap
Minions Elite Barbarians Tornado Prince The Log
Minions
Zap Prince The Log
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Tornado Elite Barbarians Prince The Log
Tornado
Wizard Zap Prince The Log
Prince
The Log Zap Minions Wizard Tornado
The Log
Prince Zap Minions Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Elite Barbarians Zap Minions Prince The Log
Tornado Prince Minions Elite Barbarians
Elite Barbarians Prince Minions
Elite Barbarians Tornado Prince The Log
Tornado The Log Zap Minions
Minions Tornado Zap Wizard
Zap The Log
Minions Elite Barbarians Tornado Prince
Elite Barbarians Tornado Prince
Minions Zap Wizard Tornado The Log
Minions Zap Wizard Tornado
Prince Zap Minions Elite Barbarians Wizard The Log
Wizard Zap Minions Tornado Prince The Log
Elite Barbarians Prince
Tornado Zap Elite Barbarians Prince The Log
Wizard Minions Elite Barbarians Tornado Prince
Zap Minions Elite Barbarians Wizard Tornado Prince The Log
Zap Wizard Tornado The Log Minions
Elite Barbarians Tornado Prince
Wizard Minions Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince
Zap Elite Barbarians Wizard Prince The Log
Zap Minions Elite Barbarians Prince The Log
Prince Zap Elite Barbarians Tornado The Log
Elite Barbarians Prince
Wizard Zap Minions Tornado
Prince Minions Elite Barbarians
Elite Barbarians Prince
Zap Minions Elite Barbarians Tornado Prince The Log
Minions Elite Barbarians Prince
Zap Elite Barbarians Tornado Prince The Log
Elite Barbarians Prince Wizard
Wizard
Elite Barbarians Zap Minions Tornado Prince The Log
Minions Zap Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
Prince The Log
Wizard Zap The Log
Wizard Zap Minions Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Minions Elite Barbarians Tornado Prince
Zap Wizard Tornado Prince The Log
Zap Wizard Tornado
Elite Barbarians The Log
Minions
Zap Elite Barbarians Prince The Log
Zap Wizard The Log
Wizard The Log
Tornado
Minions
Zap Wizard Prince The Log
Zap Wizard Tornado The Log
Minions Prince The Log
Wizard Tornado
Tornado Prince The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado Prince The Log
Zap Tornado The Log
Elite Barbarians Zap Wizard Tornado
Zap Minions Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Minions Prince
Zap Wizard Tornado
The Log
Wizard Prince
The Log Zap Wizard
Zap Tornado
Elite Barbarians Prince
Zap Minions Elite Barbarians Tornado The Log
Zap Tornado
Zap Tornado Prince The Log

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