My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Minions Hog Rider Baby Dragon Inferno Dragon Lumberjack
Zap
Minions Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Baby Dragon Inferno Dragon Lumberjack
Fireball
Minions Elite Barbarians Hog Rider Baby Dragon Inferno Dragon Lumberjack
Poison
Minions
Lightning
Elite Barbarians Valkyrie Baby Dragon Inferno Dragon Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Valkyrie Hog Rider Baby Dragon Inferno Dragon Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Valkyrie Hog Rider

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Valkyrie Baby Dragon Lumberjack
Minions
Hog Rider Zap Elite Barbarians Valkyrie Baby Dragon Inferno Dragon Lumberjack
Elite Barbarians
Zap Valkyrie Minions Hog Rider Lumberjack
Valkyrie
Elite Barbarians Hog Rider Lumberjack Zap Minions Baby Dragon
Hog Rider
Zap Minions Valkyrie Elite Barbarians Baby Dragon Lumberjack
Baby Dragon
Zap Minions Valkyrie Hog Rider Inferno Dragon Lumberjack
Inferno Dragon
Minions Baby Dragon
Lumberjack
Valkyrie Zap Minions Elite Barbarians Hog Rider Baby Dragon

Defense Synergies 2 12

Zap
Minions Elite Barbarians Valkyrie Baby Dragon Inferno Dragon Lumberjack
Minions
Valkyrie Zap Baby Dragon Lumberjack
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Baby Dragon Lumberjack
Hog Rider
Baby Dragon
Zap Minions Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Zap Baby Dragon
Lumberjack
Zap Minions Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Baby Dragon
Elite Barbarians Inferno Dragon Lumberjack Zap Minions Valkyrie
Lumberjack Minions Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Minions Valkyrie
Elite Barbarians Valkyrie Lumberjack
Zap Minions Valkyrie Baby Dragon Lumberjack
Minions Inferno Dragon Zap Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon Minions Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Lumberjack
Minions Valkyrie Zap Baby Dragon Lumberjack
Minions Inferno Dragon Zap Baby Dragon
Lumberjack Zap Minions Elite Barbarians Valkyrie
Valkyrie Zap Minions Baby Dragon Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Zap Elite Barbarians Inferno Dragon Lumberjack
Minions Elite Barbarians Valkyrie Lumberjack
Zap Minions Elite Barbarians Valkyrie Baby Dragon Lumberjack
Zap Valkyrie Baby Dragon Minions Inferno Dragon Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Valkyrie Minions Elite Barbarians Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Baby Dragon Inferno Dragon Lumberjack
Lumberjack Zap Minions Elite Barbarians Valkyrie
Valkyrie Lumberjack Zap Elite Barbarians
Elite Barbarians Valkyrie Inferno Dragon Lumberjack
Zap Minions Baby Dragon
Minions Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Inferno Dragon Lumberjack
Zap Minions Elite Barbarians Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Lumberjack
Valkyrie Baby Dragon
Elite Barbarians Zap Minions Valkyrie Baby Dragon Inferno Dragon Lumberjack
Minions Valkyrie Zap Elite Barbarians Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Minions Elite Barbarians Lumberjack
Zap Valkyrie
Zap Baby Dragon
Elite Barbarians Baby Dragon
Minions Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon
Baby Dragon
Minions
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Baby Dragon
Zap Minions
Elite Barbarians
Zap
Zap
Zap Minions
Zap Baby Dragon
Valkyrie Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Elite Barbarians
Zap Minions Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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