My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Minions Goblin Gang Goblin Barrel
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Barrel Executioner Electro Wizard
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Elite Barbarians Goblin Barrel Executioner Electro Wizard
Fireball
Minions Goblin Gang Elite Barbarians Goblin Barrel Executioner Electro Wizard
Poison
Minions Goblin Gang Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Goblin Barrel Fireball Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Minions Executioner
Minions
Zap Elite Barbarians
Goblin Gang
Goblin Barrel
Elite Barbarians
Zap Minions Fireball
Fireball
Zap Elite Barbarians Electro Wizard
Goblin Barrel
Goblin Gang
Executioner
Zap
Electro Wizard
Zap Fireball

Defense Synergies 2 7

Zap
Fireball Electro Wizard Minions Goblin Gang Elite Barbarians Executioner
Minions
Zap Electro Wizard
Goblin Gang
Zap Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Electro Wizard
Goblin Barrel
Executioner
Zap
Electro Wizard
Zap Minions Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner Electro Wizard
Elite Barbarians Zap Minions Goblin Gang Executioner Electro Wizard
Goblin Gang Minions Elite Barbarians Executioner Electro Wizard
Elite Barbarians Minions Goblin Gang Electro Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Zap Minions Executioner Electro Wizard
Minions Electro Wizard Zap Goblin Gang Fireball Executioner
Zap Fireball Electro Wizard
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Electro Wizard
Minions Goblin Gang Executioner Electro Wizard Zap Fireball
Minions Executioner Zap Goblin Gang Fireball Electro Wizard
Zap Minions Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Executioner Zap Minions Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Minions Goblin Gang Elite Barbarians Fireball Executioner Electro Wizard
Fireball Zap Minions Goblin Gang Elite Barbarians Executioner Electro Wizard
Zap Executioner Minions Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Minions Elite Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Executioner
Goblin Gang Zap Minions Elite Barbarians Electro Wizard
Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Executioner
Fireball Executioner Zap Minions Goblin Gang Electro Wizard
Goblin Gang Minions Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Zap Electro Wizard Minions Elite Barbarians Fireball
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Elite Barbarians Electro Wizard Zap Minions Fireball Executioner
Minions Executioner Zap Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Minions
Executioner
Fireball Zap Executioner
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions
Zap Fireball Executioner Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Goblin Gang Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Goblin Gang Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Minions Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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