My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Musketeer
Zap
Minions
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wizard
The Log
Elite Barbarians Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Musketeer Valkyrie Wizard
Fireball
Minions Elite Barbarians Musketeer Wizard
Poison
Minions Musketeer Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Musketeer Valkyrie Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Musketeer Valkyrie Freeze
Minions
Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Minions Fireball Wizard
Fireball
Zap Elite Barbarians Freeze
Musketeer
Valkyrie Zap
Valkyrie
Elite Barbarians Musketeer Zap Minions Wizard
Wizard
Elite Barbarians Valkyrie
Freeze
Zap Fireball

Defense Synergies 4 13

Zap
Fireball Minions Elite Barbarians Musketeer Valkyrie
Minions
Valkyrie Zap Musketeer Freeze
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Musketeer Valkyrie Freeze
Musketeer
Valkyrie Zap Minions Fireball
Valkyrie
Minions Elite Barbarians Musketeer Zap Fireball Wizard Freeze
Wizard
Elite Barbarians Valkyrie Freeze
Freeze
Minions Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Valkyrie Wizard
Elite Barbarians Zap Minions Musketeer Valkyrie
Minions Elite Barbarians Musketeer Valkyrie Freeze
Elite Barbarians Minions Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Freeze Zap Minions Musketeer Valkyrie
Minions Musketeer Zap Fireball Wizard Freeze
Zap Fireball Musketeer Valkyrie
Minions Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie
Minions Valkyrie Zap Fireball Musketeer Wizard Freeze
Minions Musketeer Zap Fireball Wizard
Zap Minions Elite Barbarians Fireball Musketeer Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Zap Minions Freeze
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Wizard Minions Elite Barbarians Fireball Musketeer Valkyrie
Fireball Zap Minions Elite Barbarians Musketeer Valkyrie Wizard
Zap Valkyrie Wizard Freeze Minions Fireball Musketeer
Elite Barbarians Musketeer
Valkyrie Wizard Minions Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Musketeer Valkyrie Wizard
Zap Minions Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Valkyrie
Fireball Wizard Zap Minions Musketeer Freeze
Minions Elite Barbarians Fireball Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Freeze Minions Elite Barbarians Fireball Valkyrie
Musketeer
Minions Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie
Elite Barbarians Zap Minions Fireball Musketeer Valkyrie Freeze
Minions Valkyrie Zap Elite Barbarians Fireball Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Freeze
Fireball Zap Musketeer
Fireball
Fireball Musketeer Valkyrie Freeze
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Minions Musketeer Freeze
Musketeer Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Minions Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Valkyrie Wizard
Fireball Zap Musketeer Wizard
Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer Freeze
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Freeze
Minions
Zap Fireball Musketeer Wizard
Zap Fireball Valkyrie Wizard
Minions Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Freeze Fireball Valkyrie Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Wizard
Zap Minions Fireball Musketeer Wizard Freeze
Elite Barbarians Fireball
Zap Fireball Musketeer Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Minions Fireball Musketeer Freeze
Fireball Zap Musketeer Wizard
Freeze
Fireball
Fireball Musketeer Valkyrie Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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