My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Furnace
Zap
Minions Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Elite Barbarians Wizard P.E.K.K.A
Fireball
Minions Elite Barbarians Furnace Wizard
Poison
Minions Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Fireball Furnace Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado P.E.K.K.A Minions Furnace
Minions
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Minions Fireball Furnace Wizard
Fireball
Zap Tornado Elite Barbarians
Furnace
Zap Elite Barbarians P.E.K.K.A
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A
P.E.K.K.A
Zap Tornado Minions Furnace Wizard

Defense Synergies 4 9

Zap
Fireball Minions Elite Barbarians Furnace Tornado P.E.K.K.A
Minions
Zap P.E.K.K.A
Elite Barbarians
Zap Wizard
Fireball
Zap Tornado
Furnace
Zap Tornado
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Zap Furnace
P.E.K.K.A
Tornado Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Elite Barbarians P.E.K.K.A Zap Minions Furnace
Furnace Tornado P.E.K.K.A Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Minions Furnace
Elite Barbarians Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Minions Furnace
Minions Furnace Tornado Zap Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Furnace Tornado
Elite Barbarians Tornado
Minions Zap Fireball Furnace Wizard Tornado
Minions Zap Fireball Furnace Wizard Tornado
Furnace P.E.K.K.A Zap Minions Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions Furnace Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A Furnace
Tornado Zap Elite Barbarians Fireball Furnace P.E.K.K.A
Wizard Minions Elite Barbarians Fireball Furnace Tornado P.E.K.K.A
Fireball Zap Minions Elite Barbarians Furnace Wizard Tornado
Zap Furnace Wizard Tornado Minions Fireball
P.E.K.K.A Elite Barbarians Tornado
Wizard Minions Elite Barbarians Fireball Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Furnace P.E.K.K.A
Fireball Zap Elite Barbarians Wizard
P.E.K.K.A Zap Minions Elite Barbarians Furnace
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
P.E.K.K.A Elite Barbarians
Fireball Furnace Wizard Zap Minions Tornado
P.E.K.K.A Minions Elite Barbarians Fireball Furnace
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians Fireball Tornado
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Zap Minions Fireball Furnace Tornado P.E.K.K.A
Minions Zap Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap Furnace
Fireball Wizard Zap Minions Furnace Tornado
Furnace Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Minions Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball Tornado
Minions
Zap Fireball Wizard
Zap Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Furnace Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Furnace Wizard Tornado
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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