My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions Dart Goblin Flying Machine Witch
Zap
Minions Dart Goblin Flying Machine Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Witch
The Log
Elite Barbarians Dart Goblin Witch
Earthquake
Witch
Arrows
Minions Dart Goblin Flying Machine Witch
Royal Delivery
Minions Elite Barbarians Dart Goblin Flying Machine Witch
Fireball
Minions Elite Barbarians Dart Goblin Flying Machine Witch
Poison
Minions Dart Goblin Flying Machine Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Dart Goblin Fireball Flying Machine Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Dart Goblin Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Minions Dart Goblin Flying Machine Witch
Minions
Giant Zap Elite Barbarians
Elite Barbarians
Zap Minions Dart Goblin Fireball
Dart Goblin
Zap Elite Barbarians Giant
Fireball
Zap Elite Barbarians Giant
Flying Machine
Zap Giant
Giant
Zap Minions Dart Goblin Fireball Flying Machine Witch
Witch
Zap Giant

Defense Synergies 1 9

Zap
Fireball Minions Elite Barbarians Dart Goblin Flying Machine Witch
Minions
Zap Dart Goblin Flying Machine
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Zap Minions Elite Barbarians Flying Machine
Fireball
Zap
Flying Machine
Zap Minions Dart Goblin
Giant
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Fireball Flying Machine
Elite Barbarians Zap Minions Dart Goblin Flying Machine Witch
Witch Minions Elite Barbarians Dart Goblin
Elite Barbarians Witch Minions Dart Goblin
Elite Barbarians Fireball
Fireball Zap Minions Dart Goblin Flying Machine
Minions Dart Goblin Zap Fireball Flying Machine Witch
Zap Dart Goblin Fireball Flying Machine
Witch Minions Elite Barbarians
Elite Barbarians Dart Goblin
Minions Dart Goblin Witch Zap Fireball Flying Machine
Minions Zap Dart Goblin Fireball Flying Machine Witch
Zap Minions Elite Barbarians Fireball Flying Machine Witch
Fireball Zap Minions Dart Goblin Witch
Elite Barbarians
Zap Elite Barbarians Fireball
Minions Elite Barbarians Fireball Witch
Fireball Zap Minions Elite Barbarians Dart Goblin Flying Machine Witch
Zap Witch Minions Dart Goblin Fireball Flying Machine
Elite Barbarians Dart Goblin
Minions Elite Barbarians Dart Goblin Fireball Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Flying Machine
Zap Minions Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Witch
Fireball Zap Minions Dart Goblin Flying Machine Witch
Minions Elite Barbarians Dart Goblin Fireball Flying Machine Witch
Elite Barbarians
Zap Minions Elite Barbarians Fireball Flying Machine Witch
Witch Dart Goblin
Minions Elite Barbarians Dart Goblin Flying Machine Witch
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Witch
Dart Goblin Fireball Flying Machine Witch
Elite Barbarians Witch Zap Minions Dart Goblin Fireball Flying Machine
Minions Zap Elite Barbarians Dart Goblin Fireball Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Flying Machine
Fireball Zap Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Fireball Zap
Fireball Zap Minions Dart Goblin Flying Machine Witch
Dart Goblin Flying Machine Witch
Fireball Zap Dart Goblin Flying Machine
Fireball Zap Dart Goblin Flying Machine
Minions Elite Barbarians Fireball
Zap Dart Goblin Fireball Flying Machine
Fireball Zap Dart Goblin Flying Machine
Flying Machine Elite Barbarians Dart Goblin Fireball
Minions Dart Goblin Fireball Flying Machine
Zap Elite Barbarians Dart Goblin Fireball Flying Machine
Zap Dart Goblin Fireball Flying Machine Witch
Dart Goblin Fireball Flying Machine
Fireball
Minions
Zap Dart Goblin Fireball Flying Machine
Zap Dart Goblin Fireball Flying Machine Witch
Minions Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Witch
Witch
Fireball Zap Dart Goblin Flying Machine Witch
Fireball Zap Flying Machine Witch
Fireball Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Fireball Flying Machine Witch
Zap Minions Dart Goblin Fireball Flying Machine Witch
Elite Barbarians Fireball
Zap Dart Goblin Fireball
Zap Fireball
Fireball
Zap Minions Dart Goblin Fireball Flying Machine Witch
Fireball Zap Dart Goblin Flying Machine Witch
Fireball
Fireball Dart Goblin Flying Machine
Zap Dart Goblin Fireball Flying Machine
Zap Fireball
Elite Barbarians Dart Goblin Flying Machine
Zap Minions Elite Barbarians Dart Goblin Fireball Flying Machine Witch
Zap Dart Goblin Fireball Flying Machine Witch
Zap Dart Goblin Fireball Flying Machine Witch

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