My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Witch Balloon Lumberjack
Zap
Minions Skeleton Army Witch Balloon
Barbarian Barrel
Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Wizard Skeleton Army Witch Balloon P.E.K.K.A Lumberjack
Fireball
Minions Wizard Skeleton Army Witch Balloon Lumberjack
Poison
Minions Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Lumberjack Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Minions Witch Lumberjack
Minions
Zap Balloon P.E.K.K.A Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Skeleton Army
Witch
Zap P.E.K.K.A Lumberjack
Balloon
Zap Lumberjack Minions Wizard
P.E.K.K.A
Zap Minions Wizard Witch Lumberjack
Lumberjack
Balloon Zap Minions Wizard Witch P.E.K.K.A

Defense Synergies 0 12

Zap
Minions Skeleton Army Witch P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Wizard
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Witch
Zap Lumberjack
Balloon
P.E.K.K.A
Zap Minions Wizard
Lumberjack
Zap Minions Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Minions Witch
Skeleton Army Witch P.E.K.K.A Lumberjack Minions
Skeleton Army Witch P.E.K.K.A Lumberjack Minions
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap Minions Lumberjack
Minions Zap Wizard Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Witch Zap Wizard Lumberjack
Minions Zap Wizard Witch
Skeleton Army P.E.K.K.A Lumberjack Zap Minions Wizard Witch
Wizard Skeleton Army Zap Minions Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap P.E.K.K.A Lumberjack
Wizard Minions Skeleton Army Witch P.E.K.K.A Lumberjack
Zap Minions Wizard Skeleton Army Witch Lumberjack
Zap Wizard Witch Minions Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Minions Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch P.E.K.K.A
Zap Wizard Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Minions Witch
Skeleton Army P.E.K.K.A Lumberjack Zap
P.E.K.K.A Skeleton Army Witch Lumberjack
Wizard Zap Minions Witch
Skeleton Army P.E.K.K.A Minions Witch Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap P.E.K.K.A Minions Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Witch Lumberjack
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard Witch Lumberjack
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Minions P.E.K.K.A Lumberjack
Minions Zap Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap Minions Witch
Wizard Witch
Zap Wizard
Zap Wizard
Minions Lumberjack
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard Witch
Wizard
Minions
Zap Wizard
Zap Wizard Witch
Minions
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Minions Wizard Witch
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions Skeleton Army Witch
Zap Wizard Witch
Wizard Lumberjack
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Witch
Zap Witch
Zap Witch

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