My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince Giant Skeleton
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army Prince
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Electro Wizard Magic Archer
The Log
Skeleton Army Prince Giant Skeleton
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Prince Giant Skeleton Electro Wizard Magic Archer
Fireball
Minions Wizard Skeleton Army Electro Wizard Magic Archer
Poison
Minions Wizard Skeleton Army Electro Wizard Magic Archer
Lightning
Wizard Prince Electro Wizard Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Electro Wizard Magic Archer Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Minions Giant Skeleton Magic Archer
Minions
Zap Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Skeleton Army
Prince
Zap Minions Wizard Electro Wizard Magic Archer
Giant Skeleton
Zap Minions Wizard Electro Wizard Magic Archer
Electro Wizard
Zap Prince Giant Skeleton Magic Archer
Magic Archer
Zap Prince Giant Skeleton Electro Wizard

Defense Synergies 1 21

Zap
Electro Wizard Minions Skeleton Army Prince Giant Skeleton Magic Archer
Minions
Zap Prince Giant Skeleton Electro Wizard
Wizard
Skeleton Army Prince Giant Skeleton Electro Wizard
Skeleton Army
Zap Wizard Prince Giant Skeleton Electro Wizard Magic Archer
Prince
Zap Minions Wizard Skeleton Army Electro Wizard Magic Archer
Giant Skeleton
Zap Minions Wizard Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Zap Minions Wizard Skeleton Army Prince Giant Skeleton Magic Archer
Magic Archer
Zap Skeleton Army Prince Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard Magic Archer
Skeleton Army Zap Minions Prince Electro Wizard
Skeleton Army Prince Minions Giant Skeleton Electro Wizard
Skeleton Army Prince Minions Electro Wizard
Skeleton Army Prince Giant Skeleton
Skeleton Army Zap Minions Electro Wizard Magic Archer
Minions Electro Wizard Zap Wizard Magic Archer
Zap Giant Skeleton Electro Wizard Magic Archer
Minions Skeleton Army Prince
Skeleton Army Prince Giant Skeleton Electro Wizard
Minions Skeleton Army Electro Wizard Zap Wizard Giant Skeleton Magic Archer
Minions Zap Wizard Electro Wizard Magic Archer
Skeleton Army Prince Zap Minions Wizard Giant Skeleton Electro Wizard
Wizard Skeleton Army Zap Minions Prince Electro Wizard Magic Archer
Skeleton Army Prince Electro Wizard
Skeleton Army Zap Prince Electro Wizard
Wizard Minions Skeleton Army Prince Electro Wizard
Zap Minions Wizard Skeleton Army Prince Electro Wizard Magic Archer
Zap Wizard Minions Giant Skeleton Electro Wizard Magic Archer
Prince Electro Wizard
Wizard Skeleton Army Minions Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard Prince Magic Archer
Skeleton Army Giant Skeleton Zap Minions Prince Electro Wizard
Skeleton Army Prince Giant Skeleton Zap Electro Wizard
Giant Skeleton Skeleton Army Prince
Wizard Zap Minions Electro Wizard Magic Archer
Skeleton Army Prince Minions Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Prince
Zap Giant Skeleton Electro Wizard Minions Skeleton Army Prince Magic Archer
Skeleton Army
Minions Prince Giant Skeleton
Skeleton Army Zap Prince Giant Skeleton Electro Wizard
Skeleton Army Prince Giant Skeleton Wizard
Wizard Skeleton Army Magic Archer
Skeleton Army Electro Wizard Zap Minions Prince Giant Skeleton Magic Archer
Minions Zap Wizard Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Electro Wizard Magic Archer
Giant Skeleton Magic Archer
Prince Giant Skeleton
Wizard Zap Magic Archer
Wizard Zap Minions Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Minions Prince Electro Wizard
Zap Wizard Prince Electro Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Minions Magic Archer
Zap Prince Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Minions
Zap Wizard Prince Electro Wizard Magic Archer
Zap Wizard Magic Archer
Minions Prince Giant Skeleton Magic Archer
Wizard
Prince
Zap
Zap Wizard Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Wizard Prince Magic Archer
Zap Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Electro Wizard Minions Wizard
Zap Wizard Magic Archer
Zap Electro Wizard Magic Archer
Prince Giant Skeleton
Wizard Magic Archer
Zap Electro Wizard Minions Skeleton Army Prince Magic Archer
Zap Wizard Electro Wizard Magic Archer
Wizard Prince Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap Giant Skeleton
Prince
Zap Minions Giant Skeleton Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Prince Giant Skeleton Electro Wizard Magic Archer

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