My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Tombstone Mega Minion Guards
Zap
Minions Tombstone Guards
Barbarian Barrel
Tombstone Guards
The Log
Tombstone Mini P.E.K.K.A Guards
Earthquake
Tombstone Guards
Arrows
Minions Tombstone Guards
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Guards P.E.K.K.A
Fireball
Minions Tombstone Mega Minion
Poison
Minions Tombstone Mega Minion Guards
Lightning
Tombstone Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Mini P.E.K.K.A Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tombstone Mega Minion Guards Fireball Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Tombstone Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Minions Mini P.E.K.K.A Guards
Minions
Zap Mini P.E.K.K.A P.E.K.K.A
Tombstone
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion
Mini P.E.K.K.A
Zap Minions
Guards
Zap
P.E.K.K.A
Zap Minions

Defense Synergies 3 12

Zap
Mega Minion Fireball Mini P.E.K.K.A Minions Tombstone Guards P.E.K.K.A
Minions
Zap Tombstone P.E.K.K.A
Tombstone
Zap Minions Mega Minion Fireball Guards
Mega Minion
Zap Tombstone Guards
Fireball
Zap Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Guards
Guards
Zap Tombstone Mega Minion Mini P.E.K.K.A
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Minions Tombstone Mega Minion
Mini P.E.K.K.A P.E.K.K.A Minions Tombstone Mega Minion
Mini P.E.K.K.A P.E.K.K.A Minions Tombstone Mega Minion Guards
Tombstone Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Minions Mega Minion Guards
Minions Mega Minion Zap Tombstone Fireball
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Tombstone
Guards Mini P.E.K.K.A
Minions Guards Zap Tombstone Mega Minion Fireball
Minions Mega Minion Zap Fireball
Tombstone Mini P.E.K.K.A P.E.K.K.A Zap Minions Fireball Guards
Fireball Zap Minions Tombstone Mega Minion Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tombstone
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Minions Tombstone Fireball Mini P.E.K.K.A P.E.K.K.A
Tombstone Fireball Zap Minions Mega Minion Guards
Zap Minions Tombstone Mega Minion Fireball Guards
Mini P.E.K.K.A P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Tombstone Fireball P.E.K.K.A
Fireball Zap Mega Minion Mini P.E.K.K.A
Tombstone Guards P.E.K.K.A Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Tombstone Mini P.E.K.K.A Guards
Fireball Zap Minions
Mini P.E.K.K.A Guards P.E.K.K.A Minions Tombstone Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Tombstone Mega Minion Fireball Mini P.E.K.K.A
P.E.K.K.A Tombstone Mega Minion Guards
P.E.K.K.A Minions Tombstone Mega Minion Mini P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards
Mini P.E.K.K.A P.E.K.K.A Tombstone Fireball Guards
Fireball
Tombstone Guards Zap Minions Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A
Minions Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Zap Minions Mega Minion
Fireball Zap
Fireball Zap
Minions Fireball Mini P.E.K.K.A Guards
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Tombstone Fireball Guards
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Minions Fireball Guards
Zap Fireball
Zap Fireball

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