My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Royal Giant Inferno Dragon
Barbarian Barrel
Tesla Wizard
The Log
Royal Giant
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Wizard Inferno Dragon
Fireball
Minions Tesla Wizard Inferno Dragon
Poison
Minions Wizard
Lightning
Tesla Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Tesla Inferno Dragon Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Mega Knight
Minions
Royal Giant Rage Mega Knight Zap Inferno Dragon
Tesla
Royal Giant
Minions Zap Wizard
Wizard
Royal Giant Rage Mega Knight
Rage
Minions Wizard
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Wizard

Defense Synergies 1 9

Zap
Mega Knight Minions Tesla Inferno Dragon
Minions
Zap Tesla Mega Knight
Tesla
Zap Minions Wizard Inferno Dragon
Royal Giant
Wizard
Tesla Mega Knight
Rage
Inferno Dragon
Zap Tesla Mega Knight
Mega Knight
Zap Minions Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Wizard
Inferno Dragon Zap Minions Tesla Mega Knight
Tesla Mega Knight Minions Inferno Dragon
Tesla Inferno Dragon Minions Mega Knight
Mega Knight
Zap Minions Tesla Mega Knight
Minions Tesla Inferno Dragon Zap Wizard
Zap Tesla Mega Knight
Tesla Inferno Dragon Minions
Tesla Mega Knight
Minions Zap Tesla Wizard Mega Knight
Minions Tesla Inferno Dragon Zap Wizard
Tesla Mega Knight Zap Minions Wizard
Wizard Mega Knight Zap Minions Tesla
Inferno Dragon Tesla Mega Knight
Zap Tesla Inferno Dragon Mega Knight
Tesla Wizard Mega Knight Minions
Tesla Mega Knight Zap Minions Wizard
Zap Wizard Minions Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Wizard Mega Knight Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla
Zap Tesla Wizard Inferno Dragon Mega Knight
Mega Knight Zap Minions
Mega Knight Zap Tesla
Tesla Inferno Dragon Mega Knight
Wizard Zap Minions Tesla
Minions Tesla
Mega Knight Tesla Inferno Dragon
Zap Mega Knight Minions Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Minions Tesla
Mega Knight Zap
Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Zap Minions Inferno Dragon
Minions Mega Knight Zap Tesla Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Inferno Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions
Zap Wizard
Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions
Zap
Zap Mega Knight

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