My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Minions Hog Rider Skeleton Army Inferno Dragon
Zap
Minions Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Wizard Skeleton Army Inferno Dragon
Fireball
Minions Tesla Hog Rider Wizard Skeleton Army Inferno Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Tesla Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Tesla Hog Rider Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Mega Knight
Minions
Hog Rider Mega Knight Zap Inferno Dragon
Tesla
Hog Rider
Zap Minions Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Skeleton Army
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Hog Rider Wizard

Defense Synergies 1 13

Zap
Mega Knight Minions Tesla Skeleton Army Inferno Dragon
Minions
Zap Tesla Mega Knight
Tesla
Zap Minions Wizard Skeleton Army Inferno Dragon
Hog Rider
Wizard
Tesla Skeleton Army Mega Knight
Skeleton Army
Zap Tesla Wizard Inferno Dragon
Inferno Dragon
Zap Tesla Skeleton Army Mega Knight
Mega Knight
Zap Minions Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Wizard
Skeleton Army Inferno Dragon Zap Minions Tesla Mega Knight
Tesla Skeleton Army Mega Knight Minions Inferno Dragon
Tesla Skeleton Army Inferno Dragon Minions Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Minions Tesla Mega Knight
Minions Tesla Inferno Dragon Zap Wizard
Zap Tesla Mega Knight
Tesla Inferno Dragon Minions Skeleton Army
Skeleton Army Tesla Mega Knight
Minions Skeleton Army Zap Tesla Wizard Mega Knight
Minions Tesla Inferno Dragon Zap Wizard
Tesla Skeleton Army Mega Knight Zap Minions Wizard
Wizard Skeleton Army Mega Knight Zap Minions Tesla
Skeleton Army Inferno Dragon Tesla Mega Knight
Skeleton Army Zap Tesla Inferno Dragon Mega Knight
Tesla Wizard Mega Knight Minions Skeleton Army
Tesla Mega Knight Zap Minions Wizard Skeleton Army
Zap Wizard Minions Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Wizard Skeleton Army Mega Knight Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla
Zap Tesla Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Minions
Skeleton Army Mega Knight Zap Tesla
Tesla Skeleton Army Inferno Dragon Mega Knight
Wizard Zap Minions Tesla
Skeleton Army Minions Tesla
Mega Knight Tesla Skeleton Army Inferno Dragon
Zap Mega Knight Minions Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minions Tesla
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Tesla Wizard
Wizard Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Zap Minions Inferno Dragon
Minions Mega Knight Zap Tesla Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Inferno Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Skeleton Army
Zap Wizard
Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Minions
Zap
Zap Mega Knight

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