My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Minions Wall Breakers Skeleton Army Lumberjack
Zap
Minions Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Wall Breakers Skeleton Army Dark Prince Magic Archer Lumberjack
The Log
Wall Breakers Skeleton Army Dark Prince Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Wall Breakers Skeleton Army
Royal Delivery
Minions Wall Breakers Skeleton Army Dark Prince Magic Archer Lumberjack
Fireball
Minions Wall Breakers Skeleton Army Magic Archer Lumberjack
Poison
Minions Skeleton Army Magic Archer
Lightning
Dark Prince Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Skeleton Army Dark Prince Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Wall Breakers Dark Prince Magic Archer Lumberjack Mega Knight
Minions
Mega Knight Zap Wall Breakers Dark Prince Lumberjack
Wall Breakers
Zap Minions Mega Knight
Skeleton Army
Dark Prince
Zap Minions Magic Archer Lumberjack
Magic Archer
Zap Dark Prince Lumberjack Mega Knight
Lumberjack
Zap Minions Dark Prince Magic Archer Mega Knight
Mega Knight
Minions Zap Wall Breakers Magic Archer Lumberjack

Defense Synergies 1 13

Zap
Mega Knight Minions Skeleton Army Dark Prince Magic Archer Lumberjack
Minions
Zap Dark Prince Lumberjack Mega Knight
Wall Breakers
Skeleton Army
Zap Magic Archer Lumberjack
Dark Prince
Zap Minions Magic Archer
Magic Archer
Zap Skeleton Army Dark Prince Lumberjack Mega Knight
Lumberjack
Zap Minions Skeleton Army Magic Archer
Mega Knight
Zap Minions Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer
Skeleton Army Lumberjack Zap Minions Dark Prince Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Dark Prince
Skeleton Army Lumberjack Minions Dark Prince Mega Knight
Skeleton Army Dark Prince Lumberjack Mega Knight
Skeleton Army Zap Minions Dark Prince Magic Archer Lumberjack Mega Knight
Minions Zap Magic Archer
Zap Magic Archer Mega Knight
Minions Skeleton Army Lumberjack
Skeleton Army Dark Prince Lumberjack Mega Knight
Minions Skeleton Army Zap Dark Prince Magic Archer Lumberjack Mega Knight
Minions Zap Magic Archer
Skeleton Army Lumberjack Mega Knight Zap Minions Dark Prince
Skeleton Army Mega Knight Zap Minions Dark Prince Magic Archer Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Lumberjack Mega Knight
Mega Knight Minions Skeleton Army Dark Prince Lumberjack
Mega Knight Zap Minions Skeleton Army Dark Prince Magic Archer Lumberjack
Zap Minions Dark Prince Magic Archer Lumberjack Mega Knight
Lumberjack
Skeleton Army Dark Prince Mega Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Dark Prince
Zap Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Minions Dark Prince
Skeleton Army Dark Prince Lumberjack Mega Knight Zap
Skeleton Army Dark Prince Lumberjack Mega Knight
Zap Minions Magic Archer
Skeleton Army Dark Prince Minions Lumberjack
Mega Knight Skeleton Army Dark Prince Lumberjack
Zap Mega Knight Minions Skeleton Army Dark Prince Magic Archer
Skeleton Army
Mega Knight Minions Dark Prince Lumberjack
Skeleton Army Mega Knight Zap Dark Prince
Skeleton Army Dark Prince Mega Knight Lumberjack
Skeleton Army Magic Archer Mega Knight
Skeleton Army Zap Minions Dark Prince Magic Archer Lumberjack
Minions Mega Knight Zap Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Dark Prince
Zap Dark Prince Magic Archer Mega Knight
Zap Minions Magic Archer
Magic Archer
Zap Magic Archer
Zap
Minions Lumberjack
Zap Dark Prince Magic Archer
Zap Magic Archer
Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Minions
Zap Dark Prince Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Zap
Zap Dark Prince Magic Archer Mega Knight
Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Magic Archer
Zap Minions
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Minions Skeleton Army Dark Prince Magic Archer
Zap Magic Archer
Dark Prince Magic Archer Lumberjack Mega Knight
Zap Magic Archer
Zap
Dark Prince Mega Knight
Zap Minions Magic Archer
Zap Magic Archer
Zap Dark Prince Magic Archer Mega Knight

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