My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Inferno Dragon Sparky
Giant Snowball
Minions Skeleton Army Inferno Dragon Lumberjack
Zap
Minions Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Skeleton Army Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Inferno Dragon Lumberjack Sparky
Fireball
Minions Skeleton Army Inferno Dragon Lumberjack Sparky
Poison
Minions Skeleton Army Sparky
Lightning
Inferno Dragon Lumberjack Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Inferno Dragon Lumberjack Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Minions Golem The Log Lumberjack
Minions
Zap Golem Inferno Dragon Lumberjack Sparky
Skeleton Army
Sparky
Golem
Zap Minions The Log Lumberjack Sparky
The Log
Zap Golem Lumberjack Sparky
Inferno Dragon
Minions
Lumberjack
Zap Minions Golem The Log Sparky
Sparky
Zap Minions Skeleton Army Golem The Log Lumberjack

Defense Synergies 0 15

Zap
Minions Skeleton Army The Log Inferno Dragon Lumberjack Sparky
Minions
Zap The Log Lumberjack
Skeleton Army
Zap The Log Inferno Dragon Lumberjack Sparky
Golem
The Log
Zap Minions Skeleton Army Inferno Dragon Lumberjack Sparky
Inferno Dragon
Zap Skeleton Army The Log
Lumberjack
Zap Minions Skeleton Army The Log
Sparky
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Sparky
Skeleton Army Inferno Dragon Lumberjack Sparky Zap Minions The Log
Skeleton Army Lumberjack Sparky Minions Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Sparky Minions
Skeleton Army The Log Lumberjack Sparky
Skeleton Army The Log Zap Minions Lumberjack
Minions Inferno Dragon Zap
Zap The Log Sparky
Inferno Dragon Sparky Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack Sparky
Minions Skeleton Army Zap The Log Lumberjack
Minions Inferno Dragon Zap
Skeleton Army Lumberjack Sparky Zap Minions The Log
Skeleton Army Sparky Zap Minions The Log Lumberjack
Skeleton Army Inferno Dragon Sparky Lumberjack
Skeleton Army Zap The Log Inferno Dragon Lumberjack Sparky
Sparky Minions Skeleton Army Lumberjack
Zap Minions Skeleton Army The Log Lumberjack
Zap The Log Minions Inferno Dragon Lumberjack
Sparky Inferno Dragon Lumberjack
Skeleton Army Minions The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Sparky
Zap The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Minions The Log Sparky
Skeleton Army Lumberjack Zap The Log Sparky
Skeleton Army Inferno Dragon Lumberjack Sparky
Zap Minions
Skeleton Army Sparky Minions Lumberjack
Skeleton Army Inferno Dragon Lumberjack Sparky
Zap Minions Skeleton Army The Log Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Minions Lumberjack Sparky
Skeleton Army Zap The Log
Skeleton Army Lumberjack Sparky
Skeleton Army Sparky
Skeleton Army Sparky Zap Minions The Log Inferno Dragon Lumberjack
Minions Zap The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Zap The Log Sparky
Zap Minions
The Log Sparky
The Log Zap
The Log Zap
Minions Lumberjack Sparky
Zap The Log Sparky
Zap
The Log Sparky
Minions
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky
Sparky
Minions Sparky
Zap The Log Sparky
Zap The Log
Minions The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Sparky
Inferno Dragon
The Log Zap Sparky
Zap The Log Sparky
Zap The Log Sparky
Zap Sparky
Zap Minions
Sparky
Zap The Log Sparky
Zap Sparky
Sparky
The Log Sparky
Zap Minions Skeleton Army
Zap
The Log
Lumberjack Sparky
The Log Zap
Zap Sparky
Sparky
Zap Minions The Log Sparky
Zap
Zap The Log Sparky

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