My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Miner Inferno Dragon
Giant Snowball
Minions Skeleton Army Baby Dragon Miner Inferno Dragon Lumberjack
Zap
Minions Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Baby Dragon P.E.K.K.A Miner Inferno Dragon Lumberjack
Fireball
Minions Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Poison
Minions Skeleton Army
Lightning
Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Miner Baby Dragon Inferno Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Minions Baby Dragon Lumberjack
Minions
Miner Zap Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army
Baby Dragon
Zap Minions P.E.K.K.A Miner Inferno Dragon Lumberjack
P.E.K.K.A
Zap Minions Baby Dragon Lumberjack
Miner
Zap Minions Baby Dragon Inferno Dragon Lumberjack
Inferno Dragon
Minions Baby Dragon Miner
Lumberjack
Zap Minions Baby Dragon P.E.K.K.A Miner

Defense Synergies 0 15

Zap
Minions Skeleton Army Baby Dragon P.E.K.K.A Miner Inferno Dragon Lumberjack
Minions
Zap Baby Dragon P.E.K.K.A Lumberjack
Skeleton Army
Zap Inferno Dragon Lumberjack
Baby Dragon
Zap Minions P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A
Zap Minions Baby Dragon
Miner
Zap
Inferno Dragon
Zap Skeleton Army Baby Dragon
Lumberjack
Zap Minions Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Zap Minions
Skeleton Army P.E.K.K.A Lumberjack Minions Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Minions
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap Minions Baby Dragon Lumberjack
Minions Inferno Dragon Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Minions Skeleton Army Lumberjack
Skeleton Army Miner Lumberjack
Minions Skeleton Army Zap Baby Dragon Lumberjack
Minions Inferno Dragon Zap Baby Dragon
Skeleton Army P.E.K.K.A Lumberjack Zap Minions
Skeleton Army Zap Minions Baby Dragon P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army Zap P.E.K.K.A Inferno Dragon Lumberjack
Minions Skeleton Army P.E.K.K.A Lumberjack
Zap Minions Skeleton Army Baby Dragon Lumberjack
Zap Baby Dragon Minions Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army Minions Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap P.E.K.K.A
Zap Baby Dragon Miner Inferno Dragon Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Minions
Skeleton Army P.E.K.K.A Lumberjack Zap
P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Zap Minions Baby Dragon
Skeleton Army P.E.K.K.A Minions Lumberjack
P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Zap P.E.K.K.A Minions Skeleton Army Baby Dragon Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Lumberjack
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Baby Dragon
Skeleton Army Zap Minions Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Minions Zap Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Miner
Zap Baby Dragon
Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Miner Zap
Minions Lumberjack
Miner Zap
Zap Baby Dragon
Baby Dragon Miner
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Minions
Zap Baby Dragon
Zap Baby Dragon Miner
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Inferno Dragon
Miner Zap Baby Dragon
Zap Baby Dragon Miner
Miner Zap Baby Dragon
Zap Baby Dragon
Zap Minions
Zap Miner
Zap
P.E.K.K.A
Zap Minions Skeleton Army
Zap Baby Dragon
Miner Baby Dragon Lumberjack
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Minions Baby Dragon
Zap
Zap Baby Dragon Miner

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