My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Sparky
Giant Snowball
Minions Guards Electro Dragon
Zap
Minions Guards Sparky
Barbarian Barrel
Guards Electro Wizard Sparky
The Log
Guards Sparky
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Electro Dragon Electro Wizard Sparky
Fireball
Minions Electro Dragon Electro Wizard Sparky
Poison
Minions Guards Electro Dragon Electro Wizard Sparky
Lightning
Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Tornado Electro Wizard Electro Dragon Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Guards Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Sparky Minions Guards Electro Dragon
Minions
Zap Sparky
Rocket
Tornado
Guards
Zap
Tornado
Zap Rocket Sparky Electro Dragon
Electro Dragon
Zap Tornado Sparky
Electro Wizard
Zap Sparky
Sparky
Zap Tornado Minions Electro Dragon Electro Wizard

Defense Synergies 3 13

Zap
Electro Wizard Minions Guards Tornado Electro Dragon Sparky
Minions
Zap Electro Wizard
Rocket
Tornado
Guards
Zap Electro Dragon Electro Wizard Sparky
Tornado
Rocket Sparky Zap Electro Dragon Electro Wizard Sparky
Electro Dragon
Zap Guards Tornado Electro Wizard
Electro Wizard
Zap Minions Guards Tornado Electro Dragon
Sparky
Tornado Zap Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Electro Dragon Electro Wizard Sparky
Sparky Zap Minions Electro Dragon Electro Wizard
Rocket Tornado Sparky Minions Electro Dragon Electro Wizard
Sparky Minions Guards Electro Dragon Electro Wizard
Rocket Tornado Sparky
Tornado Zap Minions Guards Electro Dragon Electro Wizard
Minions Rocket Tornado Electro Wizard Zap Electro Dragon
Rocket Zap Electro Dragon Electro Wizard Sparky
Sparky Minions Tornado
Guards Tornado Electro Wizard Sparky
Minions Guards Electro Wizard Zap Tornado Electro Dragon
Minions Zap Tornado Electro Dragon Electro Wizard
Sparky Zap Minions Rocket Guards Electro Dragon Electro Wizard
Rocket Sparky Zap Minions Guards Tornado Electro Dragon Electro Wizard
Sparky Electro Wizard
Rocket Tornado Zap Electro Wizard Sparky
Sparky Minions Tornado Electro Dragon Electro Wizard
Zap Minions Guards Tornado Electro Dragon Electro Wizard
Zap Tornado Minions Guards Electro Dragon Electro Wizard
Sparky Tornado Electro Wizard
Minions Guards Electro Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Electro Wizard Sparky
Electro Wizard Zap Rocket Electro Dragon
Guards Zap Minions Rocket Electro Dragon Electro Wizard Sparky
Rocket Guards Zap Tornado Electro Wizard Sparky
Guards Sparky
Rocket Zap Minions Tornado Electro Dragon Electro Wizard
Rocket Guards Sparky Minions Electro Wizard
Sparky
Zap Rocket Electro Dragon Electro Wizard Minions Tornado Sparky
Guards Sparky
Minions Guards Electro Dragon Sparky
Rocket Zap Guards Tornado Electro Wizard
Rocket Guards Sparky
Electro Dragon Sparky
Guards Electro Dragon Electro Wizard Sparky Zap Minions Rocket Tornado
Minions Zap Electro Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Electro Dragon Sparky
Zap Tornado Electro Dragon Electro Wizard
Rocket Electro Dragon Sparky
Rocket Guards Sparky
Rocket Zap Sparky
Zap Minions Rocket Tornado Electro Dragon
Tornado Sparky
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Rocket Minions Guards Tornado Electro Dragon Electro Wizard Sparky
Rocket Zap Tornado Electro Dragon Electro Wizard Sparky
Zap Rocket Tornado Electro Dragon
Rocket Sparky
Minions Rocket Electro Dragon
Zap Sparky
Rocket Zap Electro Dragon Sparky
Rocket Electro Dragon Sparky
Rocket Tornado Sparky
Minions Rocket Sparky
Rocket Zap Electro Dragon Electro Wizard Sparky
Rocket Zap Tornado Electro Dragon
Rocket Minions Sparky
Rocket Tornado
Rocket Tornado Sparky
Rocket Zap Electro Dragon
Zap Tornado Electro Dragon Sparky
Zap Tornado Electro Dragon Electro Wizard Sparky
Zap Tornado Electro Dragon Sparky
Rocket Zap Tornado Sparky
Zap Tornado Electro Dragon Electro Wizard Sparky
Zap Rocket Electro Dragon Electro Wizard Minions Guards
Sparky
Zap Rocket Electro Dragon Sparky
Zap Rocket Electro Dragon Electro Wizard Sparky
Sparky
Rocket Sparky
Zap Electro Wizard Minions Rocket Guards Electro Dragon
Rocket Zap Tornado Electro Dragon Electro Wizard
Rocket Electro Dragon Electro Wizard Sparky
Zap Electro Dragon
Rocket Zap Tornado Sparky
Electro Dragon Sparky
Zap Electro Dragon Minions Rocket Guards Tornado Electro Wizard Sparky
Zap Rocket Tornado Electro Dragon Electro Wizard
Electro Dragon Zap Rocket Tornado Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: