My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Sparky
Giant Snowball
Minions Mega Minion
Zap
Minions Royal Giant Sparky
Barbarian Barrel
Sparky
The Log
Royal Giant Mini P.E.K.K.A Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Sparky
Fireball
Minions Mega Minion Sparky
Poison
Minions Mega Minion Sparky
Lightning
Mega Minion Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Fireball Mini P.E.K.K.A Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Mega Minion Fireball

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Sparky Minions Royal Giant Mini P.E.K.K.A Mega Knight
Minions
Royal Giant Mega Knight Zap Mini P.E.K.K.A Sparky
Royal Giant
Minions Fireball Zap Mega Minion Sparky
Mega Minion
Zap Royal Giant Fireball Sparky Mega Knight
Fireball
Zap Royal Giant Mega Minion Sparky Mega Knight
Mini P.E.K.K.A
Sparky Zap Minions Mega Knight
Sparky
Zap Mini P.E.K.K.A Minions Royal Giant Mega Minion Fireball
Mega Knight
Minions Zap Mega Minion Fireball Mini P.E.K.K.A

Defense Synergies 4 7

Zap
Mega Minion Fireball Mini P.E.K.K.A Mega Knight Minions Sparky
Minions
Zap Mega Knight
Royal Giant
Mega Minion
Zap Sparky Mega Knight
Fireball
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Fireball
Sparky
Zap Mega Minion
Mega Knight
Zap Minions Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Fireball Sparky
Mini P.E.K.K.A Sparky Zap Minions Mega Minion Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Minions Mega Minion
Mini P.E.K.K.A Sparky Minions Mega Minion Mega Knight
Fireball Mini P.E.K.K.A Sparky Mega Knight
Fireball Zap Minions Mega Minion Mega Knight
Minions Mega Minion Zap Fireball
Zap Fireball Sparky Mega Knight
Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Sparky Mega Knight
Minions Zap Mega Minion Fireball Mega Knight
Minions Mega Minion Zap Fireball
Mini P.E.K.K.A Sparky Mega Knight Zap Minions Fireball
Fireball Sparky Mega Knight Zap Minions Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Mega Knight
Zap Fireball Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Minions Fireball Mini P.E.K.K.A
Fireball Mega Knight Zap Minions Mega Minion
Zap Minions Mega Minion Fireball Mega Knight
Mini P.E.K.K.A Sparky
Mega Knight Minions Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Sparky
Fireball Zap Mega Minion Mini P.E.K.K.A Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Mega Knight Zap Fireball Sparky
Mini P.E.K.K.A Sparky Mega Knight
Fireball Zap Minions
Mini P.E.K.K.A Sparky Minions Mega Minion Fireball
Mini P.E.K.K.A Mega Knight Sparky
Zap Mega Knight Minions Mega Minion Fireball Mini P.E.K.K.A Sparky
Mega Minion Sparky
Mega Knight Minions Mega Minion Mini P.E.K.K.A Sparky
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Fireball Sparky
Fireball Sparky Mega Knight
Sparky Zap Minions Mega Minion Fireball Mini P.E.K.K.A
Minions Mega Knight Zap Mega Minion Fireball Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Sparky
Fireball Zap Sparky Mega Knight
Fireball Zap Minions Mega Minion
Sparky
Fireball Zap
Fireball Zap
Minions Fireball Mini P.E.K.K.A Sparky
Zap Fireball Sparky
Fireball Zap
Fireball Sparky
Minions Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Minions Mini P.E.K.K.A Sparky
Zap Mega Minion Fireball Mini P.E.K.K.A Sparky Mega Knight
Zap Fireball Mega Knight
Minions Fireball Sparky Mega Knight
Fireball
Sparky
Zap Fireball
Zap Fireball Sparky Mega Knight
Mega Minion
Fireball Zap Sparky
Fireball Zap Sparky Mega Knight
Fireball Zap Sparky
Zap Fireball Sparky
Zap Minions Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Sparky
Zap Fireball Sparky Mega Knight
Zap Fireball Sparky
Sparky Mega Knight
Fireball Sparky
Zap Minions Fireball
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A Sparky Mega Knight
Zap Fireball
Zap Fireball Sparky
Mega Minion Sparky Mega Knight
Zap Minions Fireball Sparky
Zap Fireball
Zap Fireball Sparky Mega Knight

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