My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Skeleton Army
Giant Snowball
Bats Minions Goblin Gang Skeleton Army Princess
Zap
Bats Minions Goblin Gang Skeleton Army Princess
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Princess
The Log
Goblin Gang Skeleton Army Princess
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Minions Goblin Gang Skeleton Army Princess
Royal Delivery
Bats Minions Goblin Gang Wizard Skeleton Army Princess
Fireball
Minions Goblin Gang Wizard Skeleton Army Princess
Poison
Bats Minions Goblin Gang Wizard Skeleton Army Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Skeleton Army Princess Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions
Zap
Giant Bats Minions Princess
Minions
Giant Bats Zap
Goblin Gang
Giant Princess
Giant
Bats Zap Minions Goblin Gang Wizard Princess
Wizard
Giant
Skeleton Army
Princess
Zap Goblin Gang Giant

Defense Synergies 0 10

Bats
Zap Minions
Zap
Bats Minions Goblin Gang Skeleton Army Princess
Minions
Bats Zap
Goblin Gang
Zap Skeleton Army Princess
Giant
Wizard
Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard Princess
Princess
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Skeleton Army Bats Zap Minions Goblin Gang
Goblin Gang Skeleton Army Bats Minions
Skeleton Army Bats Minions Goblin Gang
Skeleton Army Princess
Goblin Gang Skeleton Army Bats Zap Minions
Bats Minions Zap Goblin Gang Wizard Princess
Zap
Minions Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army
Bats Minions Goblin Gang Skeleton Army Zap Wizard Princess
Minions Bats Zap Goblin Gang Wizard Princess
Skeleton Army Bats Zap Minions Goblin Gang Wizard
Wizard Skeleton Army Bats Zap Minions Goblin Gang Princess
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Wizard Bats Minions Goblin Gang Skeleton Army
Bats Zap Minions Goblin Gang Wizard Skeleton Army
Zap Wizard Bats Minions Princess
Goblin Gang Wizard Skeleton Army Bats Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Bats Zap Minions
Goblin Gang Skeleton Army Bats Zap
Goblin Gang Skeleton Army
Wizard Bats Zap Minions Goblin Gang Princess
Goblin Gang Skeleton Army Bats Minions
Skeleton Army
Zap Bats Minions Skeleton Army
Goblin Gang Skeleton Army
Bats Minions
Skeleton Army Zap
Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Princess
Goblin Gang Skeleton Army Bats Zap Minions
Bats Minions Zap Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Wizard Zap
Wizard Bats Zap Minions Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Bats Minions Goblin Gang
Zap Wizard Princess
Zap Wizard Princess
Princess
Minions Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Bats Minions
Zap Wizard Princess
Zap Wizard Princess
Minions
Wizard Princess
Zap
Zap Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Bats Zap Wizard Princess
Zap Bats Minions Wizard
Zap Wizard
Zap Princess
Wizard Princess
Zap Bats Minions Goblin Gang Skeleton Army Princess
Zap Wizard Princess
Goblin Gang Wizard Princess
Zap Wizard Princess
Zap
Zap Bats Minions Goblin Gang Princess
Bats Zap Princess
Zap Princess

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