My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions
Barbarian Barrel
Musketeer Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Hog Rider P.E.K.K.A Electro Wizard
Fireball
Minions Musketeer Hog Rider Electro Wizard
Poison
Minions Musketeer Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mini P.E.K.K.A Musketeer Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Mini P.E.K.K.A Musketeer

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A Musketeer
Minions
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Musketeer Hog Rider Lightning Electro Wizard
Musketeer
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Zap Minions Musketeer Lightning Mini P.E.K.K.A Electro Wizard
Lightning
Hog Rider Mini P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Minions Musketeer
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Electro Wizard Minions Musketeer P.E.K.K.A
Minions
Zap Musketeer P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Musketeer
Musketeer
Zap Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Hog Rider
Lightning
P.E.K.K.A
Zap Minions Musketeer Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Musketeer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer Electro Wizard
Lightning Mini P.E.K.K.A P.E.K.K.A
Zap Minions Musketeer Electro Wizard
Minions Musketeer Lightning Electro Wizard Zap
Lightning Zap Musketeer P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Musketeer Electro Wizard
Minions Electro Wizard Zap Musketeer
Minions Musketeer Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions Musketeer Lightning Electro Wizard
Zap Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Lightning P.E.K.K.A Electro Wizard
Minions Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard
Zap Minions Musketeer Electro Wizard
Zap Minions Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Wizard
Minions Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Musketeer Lightning
P.E.K.K.A Zap Minions Mini P.E.K.K.A Musketeer Lightning Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Musketeer
Zap Minions Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A
P.E.K.K.A Musketeer
P.E.K.K.A Minions Mini P.E.K.K.A Musketeer
Lightning P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A
Musketeer
Electro Wizard Zap Minions Mini P.E.K.K.A Musketeer Lightning P.E.K.K.A
Minions Zap Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Zap Musketeer Electro Wizard
Lightning
Lightning Musketeer
Zap
Zap Minions Musketeer
Musketeer
Zap Lightning
Zap Lightning
Lightning Minions Mini P.E.K.K.A Musketeer Electro Wizard
Lightning Zap Musketeer Electro Wizard
Lightning Zap Musketeer
Lightning Musketeer
Lightning Minions Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Musketeer Electro Wizard
Lightning Zap
Lightning Minions Musketeer
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer Electro Wizard
Zap Lightning Electro Wizard Minions Musketeer
Lightning Mini P.E.K.K.A
Lightning Zap Musketeer
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Minions Musketeer
Lightning Zap Musketeer Electro Wizard
Lightning Mini P.E.K.K.A Musketeer Electro Wizard
Zap Musketeer Lightning
Lightning Zap
Musketeer P.E.K.K.A
Zap Minions Musketeer Lightning Electro Wizard
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer Electro Wizard

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