My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Mini P.E.K.K.A Skeleton Army Witch
Fireball
Minions Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Minions Skeleton Army Mini P.E.K.K.A Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Minions Mini P.E.K.K.A Witch Golem
Minions
Rage Zap Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Zap Minions Mirror Rage Golem
Mirror
Zap Mini P.E.K.K.A Skeleton Army
Rage
Minions Witch Mini P.E.K.K.A
Skeleton Army
Mirror
Witch
Rage Zap Golem
Golem
Zap Minions Mini P.E.K.K.A Witch

Defense Synergies 3 6

Zap
Mini P.E.K.K.A Mirror Minions Skeleton Army Witch
Minions
Zap
Mini P.E.K.K.A
Zap Mirror Skeleton Army Witch
Mirror
Zap Skeleton Army Mini P.E.K.K.A
Rage
Skeleton Army
Mirror Zap Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Skeleton Army Zap Minions Witch
Mini P.E.K.K.A Skeleton Army Witch Minions
Mini P.E.K.K.A Skeleton Army Witch Minions
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Minions
Minions Zap Witch
Zap
Mini P.E.K.K.A Witch Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Witch Zap
Minions Zap Witch
Mini P.E.K.K.A Skeleton Army Zap Minions Witch
Skeleton Army Zap Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Minions Mini P.E.K.K.A Skeleton Army Witch
Zap Minions Skeleton Army Witch
Zap Witch Minions
Mini P.E.K.K.A
Skeleton Army Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch
Zap Mini P.E.K.K.A
Skeleton Army Zap Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Zap Minions Witch
Mini P.E.K.K.A Skeleton Army Minions Witch
Mini P.E.K.K.A Skeleton Army
Zap Minions Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Minions Mini P.E.K.K.A Witch
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Witch
Skeleton Army Witch Zap Minions Mini P.E.K.K.A
Minions Zap Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap Minions Witch
Witch
Zap
Zap
Minions Mini P.E.K.K.A
Zap
Zap
Minions
Zap
Zap Witch
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Witch
Minions
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Minions Witch
Mini P.E.K.K.A
Zap
Zap
Zap Minions Skeleton Army Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Minions Witch
Zap Witch
Zap Witch

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